Festivus
First Post
If you are new to running a game, use a laptop as suggested (I have mine pointed to D20SRD.org every game session for quick rules lookups).
I have a rule that if it takes more than a minute to figure out a ruling I just make a DM judgement call on it and we look it up between sessions. There is a sicilian clause that if death is on the line we spend the time then and there to look it up. Everyone at the table must understand that the DM's ruling is final, there should be no power struggle there.
Index cards with buffs written on them and what round they end is helpful. So is some sort of initiative tracking device (I am using index cards presently but just bought a Combat Pad and am eager to try it out).
I generally frown upon player laptops unless were in a high level fight with lots of buffs to track.
Keep a card of your players vital stuff (spot, search, listen) - I need to get better at rolling this for the players, I usually get lazy and let them roll it... it lessens the intrigue quite a bit by doing this.
I have a table rules where I outline attendance, smoking bans, swearing bans, etc, and a D&D specific rules where I say what I will permit in the game. I feel it's best to be clear of your expectations for behavior and game flow up front.
I have a rule that if it takes more than a minute to figure out a ruling I just make a DM judgement call on it and we look it up between sessions. There is a sicilian clause that if death is on the line we spend the time then and there to look it up. Everyone at the table must understand that the DM's ruling is final, there should be no power struggle there.
Index cards with buffs written on them and what round they end is helpful. So is some sort of initiative tracking device (I am using index cards presently but just bought a Combat Pad and am eager to try it out).
I generally frown upon player laptops unless were in a high level fight with lots of buffs to track.
Keep a card of your players vital stuff (spot, search, listen) - I need to get better at rolling this for the players, I usually get lazy and let them roll it... it lessens the intrigue quite a bit by doing this.
I have a table rules where I outline attendance, smoking bans, swearing bans, etc, and a D&D specific rules where I say what I will permit in the game. I feel it's best to be clear of your expectations for behavior and game flow up front.