What are some ideas you have had -- whether you ran them or not, invented them or stole them -- for fantasy rpg campaigns that weren't about a) adventuring for fortune and glory, or b) saving the village/kingdom/world/plane?
I have always wanted to run an honest to goodness expedition campaign. From the initial planning stages through the logistics and onto the exploration, a campaign that mimics the real life 18th and 19th century expeditions into parts unknown (hopefully without the colonialism).
Another I would like to do someday is a generational campaign in a specific village over the course of centuries. Every generation would have a single, procedurally generated event or "story" and the players would really be taking on the roles of family lines more than individual characters.
What atypical fantasy campaigns do.you want to.run or have run?
I have always wanted to run an honest to goodness expedition campaign. From the initial planning stages through the logistics and onto the exploration, a campaign that mimics the real life 18th and 19th century expeditions into parts unknown (hopefully without the colonialism).
Another I would like to do someday is a generational campaign in a specific village over the course of centuries. Every generation would have a single, procedurally generated event or "story" and the players would really be taking on the roles of family lines more than individual characters.
What atypical fantasy campaigns do.you want to.run or have run?