This is a really intriguing idea. So basically, you ask if they want gold for their roll up front or an unspecified bonus later in the session?
My main concern would be that the players might simply always choose gold.
This is a really intriguing idea. So basically, you ask if they want gold for their roll up front or an unspecified bonus later in the session?
My main concern would be that the players might simply always choose gold.
This is really interesting to me. I'm having trouble deciding one the amount of intermediaries myself. My current thought is to model things a bit after the Three Musketeers: even when they do missions for the King, but the missions come to them through intermediaries -- but when they do good, the King will hear it was them who did it.Also to place many intermediaries between the icons and the PC's, so it's not the icons helping out and /or messing with them directly but rather their agents or operatives.
Awesome, thanks!Hope that helps!

This thread makes me sad that all my players are idiots.
(Um, oh, threadjack? Sooorry...)![]()
What do you mean?
I originally wrote, "This thread makes me want to play 13th Age," and then I had a mental image of painstakingly developing a campaign for months only to be faced at character generation with a table of players whose ideas of "One Unique Thing" amounted to "Best rouge evar" and "Knows 300 different ways to weaponize dysentery."
I hate players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.