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Adventurer
In a C&C campaign, the greatest orc warrior Gornulf (or something similar; they were Britain's idea of vikings) challenged their blood god to a battle for souls and freedom. If the orcs won, the blood god would have to release them from their place as his slaves and find peace away from battle & slaughter. If the blood god's avatar won, all orcs would never question the commands of the god again.
The orc warrior won, but was permentantly scarred and maimed. As the orcs gave up their arms and armor, Gornulf taught them to take insight into themselves, to find strength within. Hence, the order of the Sanctim Brothers & Sisters was born. They are the origin of the monk class. And they have begun to teach those villagers outside their blood-folk who have sought refuge in their monestaries from the aberration plagues that are spreading accross the land.
The orc warrior won, but was permentantly scarred and maimed. As the orcs gave up their arms and armor, Gornulf taught them to take insight into themselves, to find strength within. Hence, the order of the Sanctim Brothers & Sisters was born. They are the origin of the monk class. And they have begun to teach those villagers outside their blood-folk who have sought refuge in their monestaries from the aberration plagues that are spreading accross the land.