Idiotic Epicness...

Creamsteak

Explorer
This thread will not last since the topic isn't interesting, and I know that. The interest in epic play isn't very high, and the interest in what kind of strange things come up when using the ELH is minimal. I'm curious, however, about what "combinations" are unbalanced when compared to "average" epic level characters.

An example of the oddity of high level average characters.

A level 160 wizard, using the ELH and the PHB alone wizards cannot hit fighters saving throws with 1st-9th level spells. Assuming the average DC (assuming starting primary ability is 15, and is raised every 4 levels) is about 52+Spell level, the Fighter's saving throws at level 160 is 70+Modifier+6 or 12.

Epic spells, and highly heightened spells still work fine, but otherwise the average wizard isn't going to be hitting very hard. Then again, if the fighter wanted to, he could easily purchase a cloak of resistance of about +50 or so... forcing the wizard to try even harder.

Another example of oddity at high levels...

Paladin 50 has 20 epic feats to select from. There are some average choices, but if the Paladin was to be overly focused, the Paladin could take his entire repetoir in Great Smiting... giving him 50*21 smite damage. 1050 smite damage on a single hit... and with an appropriate weapon 1100 damage. Cast holy sword and (I think) you could cause 2200 smite damage. That's borderlining enough damage to kill Azathoth from Call of Cthulhu in a single strike... and if the Paladin has enough con to maintian about 1000 damage, and enough charisma to make will saves at 60 (pretty easy), the Paladin can kill the god (CR 50) every time successfully...

A Blackguard could do the same thing, with some modifications.

It's just so... strange what kind of crazy circumstances there are at levels this high. Damage reduction is useless, because most attacks pierce anything short of Damage Reduction of 50... it's just a little too much.

It gives me headaches.
 
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Re: Overkill Epic Combos...

creamsteak said:
Paladin 50 has 20 epic feats to select from. There are some average choices, but if the Paladin was to be overly focused, the Paladin could take his entire repetoir in Great Smiting... giving him 50*21 smite damage. 1050 smite damage on a single hit... and with an appropriate weapon 1100 damage. Cast holy sword and (I think) you could cause 2200 smite damage. That's borderlining enough damage to kill Azathoth from Call of Cthulhu in a single strike... and if the Paladin has enough con to maintian about 1000 damage, and enough charisma to make will saves at 60 (pretty easy), the Paladin can kill the god (CR 50) every time successfully...
That's all? A Sultans of Smack paladin probably can do that kind of damage by level 16... :p
 

Re: Re: Overkill Epic Combos...

Darkness said:
That's all? A Sultans of Smack paladin probably can do that kind of damage by level 16... :p

Went and looked... and no, not even close. Without including spells, buffing, preperation, potions, and favored weapon... your left with something far inferior to that misleading 250-500 damage. This is +1000 damage without any preperation, and with PrCs or with the Hida Defender Class from OA you can smite more times per day, and smite more allignments. It catches me off guard that the simplest and most under-thought paladin character can just CRUSH... Azathoth... that's not right.
 

Paladin 5 Templar 45 gets like 10 extra smites and 10 bonus feats not to mention Weapon Specialization and DR 12 or so,, and basically all the same spells, and better saves . . . sheeat! That's Awesome!

*Jeph rolls up a new Templar*
 

Re: Re: Re: Overkill Epic Combos...

creamsteak said:

*snip*
It catches me off guard that the simplest and most under-thought paladin character can just CRUSH... Azathoth... that's not right.

Azathoth is CR 50. The paladin is CR 50. The paladin should pretty much crush Azathoth every time. (Unless you give Azathoth some divine ranks, and then the whole thing goes out the window.)
 

Re: Re: Re: Re: Overkill Epic Combos...

Dinkeldog said:


Azathoth is CR 50. The paladin is CR 50. The paladin should pretty much crush Azathoth every time. (Unless you give Azathoth some divine ranks, and then the whole thing goes out the window.)

Supposedly Azathoth was built with DR 20 in mind, but with less than substantial saliant abilities. Weakens him quite a bit... but come on? Should a Paladin be able to take two blasts of 42d12 like they are normal scratches; and then all of a sudden the paladin moves into position and 90% of your HP is gone... must such to be a non-munchkinned deity versus a very undercolored paladin.

Just IMO of course...
 
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Nightfall said:
I prefer to go Paladin 25/Mithril Knight 25. Smiting power ALL around! ;)

As said, with appropriate PrCs you can make this thing insane... but of course the only reason I'm fitting such a small comment in is to bump... albeit disguised...
 

Right but if you're talking Paladin, Mithril Knight is the best way to go. EVERYTHING stacks when you take levels in Mithril Knight with Paladin. Turning checks, spellcasting, etc.
 

Nightfall said:
Right but if you're talking Paladin, Mithril Knight is the best way to go. EVERYTHING stacks when you take levels in Mithril Knight with Paladin. Turning checks, spellcasting, etc.

What else do they get? I'm intrigued as to what this "the best paladin PrC" looks like. If it doesn't lose ANYTHING... then wow... we have ourselves a winner.
 

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