Cap'n Kobold
Hero
Interesting. Are people basing their save suggestions simply on which ability scores they think would be highest for the class, or upon what the saves themselves represent?
The pattern in the PH seems to suggest the traditional 'prime requisite' (which, yes, likely to be highest) + one other that may or may not make huge amounts of sense.Interesting. Are people basing their save suggestions simply on which ability scores they think would be highest for the class, or upon what the saves themselves represent?
The pattern in the PH seems to suggest the traditional 'prime requisite' (which, yes, likely to be highest) + one other that may or may not make huge amounts of sense.
What the less-common saves represent gets pretty trivial. INT saves help you see through illusions, but, conceptually, they might let you see through mundane tricks and enemy tactics, as well (assuming the game made any effort to model those things, which, of course, were there a Warlord, it'd be doing). CON saves seem to mostly be vs poison rather than exhaustion or privation, but those'd be the point in this case, I think.
Ultimately, though, I think the way 5e does saves is not great. All saves should scale with proficiency - a class might get a modest bonus with a save or two, or not, but all saves should scale. All save DCs scale, with both proficiency and the caster's/monster's best stat, or if they're arbitrary, with proximate level at about that rate.
Interesting. Are people basing their save suggestions simply on which ability scores they think would be highest for the class, or upon what the saves themselves represent?
I see the warlord as the "smart nonmagical fighter". So Intelligence for sure. Strength would be a good one, but I can also see Dexy warlords. So instead Constitution might be nice.