Tony Vargas
Legend
We've seen a debate about whether it should be.Of course there is. We've seen it, repeatedly, for years now.
We've seen a debate about whether it should be.Of course there is. We've seen it, repeatedly, for years now.
Dangit Mearls!!! It definitely wasn't that way historically.
This seems more like another drive-by shitpost in a warlord thread than any real meaningful criticism, which becomes clear when one looks more closely at the underlying debate at hand. Part of the issue stems from the nature of 5e saves rather than a disagreement of what the Warlord is: i.e., one primary save, one secondary save. In a system like 3e, the Warlord would likely have had strong Fortitude and Will saves. (And the 3e Marshal class did.) In 4e, the Warlord did receive a +1 Fortitude and +1 Will saves. But how would you express that in 5e? Strength and Wisdom or Constitution and Intelligence/Charisma?This poll is just one more datapoint in the "People can't even agree on what the Warlord is" debate. Is it an Intelligent warrior? A Wis warrior? A charismatic warrior? It's not going to be two or three of those, just one. We're not going to get subclasses that key off of different stats. But, people have fundamental differences in how they perceive the Warlord even down to this level.
Which once again proves no matter what WOTC goes with, some meaningful portion of Warlord fans will be disappointed.
Any warrior concept should be particularly good at this, and, in 5e, isn't.Should the Warlord be particularly good at not being coerced by charm or fear?
Doesn't every PH class have save proficiency in it's traditional prime requisite?It's definitely not about what stats should be high on a Warlord.
I like it. You could also make it Con/Cha, and save Intelligence proficiency for level 3 or 4 to represent the Warlord's growing battle experience.Int, Cha, Con.
Yes, all 3. He get's to be a little special.
We've seen a debate about whether it should be.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.