Furn_Darkside
First Post
MeepoTheMighty said:
Furn mastered condescension years ago, get it straight.![]()
*chuckle* It is tact that I am struggling to master now.

FD
MeepoTheMighty said:
Furn mastered condescension years ago, get it straight.![]()
Nothing. Cure critical wounds is the final healing spell a cleric can spontaneously cast. Take a look at your PHB, under the description of Spontaneous Casting in the Cleric writeup:Xarlen said:If you can't Spon-cast it, then what do you Spon-cast for a 6th level spell?
This means that a cleric cannot spontaneously cast heal or healing circle. They have to prepare it normally.The cleric can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name).
Xarlen said:If you can't Spon-cast it, then what do you Spon-cast for a 6th level spell?
HeavyG said:How did we go from "Harm needs a save" to "Allow no save-or-die spells" anyway ?
The only change I would suggest to this is to specify that on a successful save the target is reduced to half its current hit points to a minimum of 1d4. That is the version I use.Anubis said:Harm
Necromancy
Level: Clr 6, Destruction 6, Drd 7
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (see text)
Spell Resistance: Yes
Harm charges a subject with negative energy that causes the loss of all but 1d4 hit points. Upon a successful save, the subject is reduced to half of its current hit points.
If used on an undead creature, Harm acts like Heal.
Furn_Darkside said:
Do you believe all classes should be .. err.. "balanced" against each other for pure combat? At all levels?
FD