There's still the problem of the iconic visuals of the behold...errr...gazer...there. You can't just change the name if the unique, copyrighted D&D visuals remain the same.
I think that would take an Act of Congress and a quiescent Supreme Court. Or a Constitutional Amendment.![]()
Uhm, those are clearly Beholders.
I'm not sure where this "just change the name" meme comes from? Maybe Trade Mark law? Or WoTC's contractual term "Product Identity"? It doesn't bear any resemblance to how copyright functions, anyway. The names of things aren't copyright protectable. For non-literal copying it's the expression of the detailed concept that is protected. Changing the label has no effect.
Does anyone else feel sad when copyright laws are the bugle heralding the potential success (or survival) of our hobby?
FOR THE LAWYERS, HEYWWWWH!!!!!!!!
Ryan Dancey on the Acquisition of TSR
In the winter of 1997, I traveled to Lake Geneva Wisconsin on a secret mission. In the late fall, rumors of TSR's impending bankruptcy had created an opportunity to made a bold gamble that the business could be saved by an infusion of capital or an acquisition with a larger partner. After a hasty series of phone calls and late night strategy sessions, I found myself standing in the snow outside of 201 Sheridan Springs Road staring at a building bearing a sign that said "TSR, Incorporated".
Inside the building, I found a dead company.
In the halls that had produced the stuff of my childhood fantasies, and had fired my imagination and become unalterably intertwined with my own sense of self, I found echoes, empty desks, and the terrible depression of lost purpose.
The life story of a tree can be read by a careful examination of its rings. The life story of a corporation can be read by a careful examination of its financial records and corporate minutes.
.......
We heard some things that are very, very hard for a company to hear. We heard that our customers felt like we didn't trust them. We heard that we produced material they felt was substandard, irrelevant, and broken. We heard that our stories were boring or out of date, or simply uninteresting. We heard the people felt that >we< were irrelevant.
I know now what killed TSR. It wasn't trading card games. It wasn't Dragon Dice. It wasn't the success of other companies. It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy. TSR died because it was deaf.
Amazingly, despite all those problems, and despite years of neglect, the D&D game itself remained, at the core, a viable business. Damaged; certainly. Ailing; certainly. But savable? Absolutely.
D&D is NOT the "gateway" to playing RPG's. We are.
Not enforcing your copyright by choice or inaction and not being able to enforce your copyright are 2 different things.
Do you really want to test Hasbro's trigger finger?
Then we are a fractured and feuding "gateway," which hardly bodes well either.
The GSL and 4E were designed in tandem with particular naming conventions and IP to specifically avoid replication, even under the OGL, without leaving so many holes and requiring so many pseudonyms as to make a clone of 4E virtually impractical. OSRIC and other retro/clone games utilize naming conventions and IP that carried over to 3.XE and the era-d20 SRD so that pre-3.XE materials are more easily replicated under the OGL.
A 4e clone would be easy to create under OGL, (. . .)
In fact, if anyone wants to jump in maybe I'll start a homebrew thread with a 4e type clone from the OGL.