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Pathfinder 1E If Paizo can, why can't Wizards of the Coast?

I dunno what to say, exactly. I've been reading other people's posts and trying to respond to them politely (to the degree the internet supports etiquette). I've been having what I think is a very constructive dialog with Wicht, for example. I don't understand your anger.

There's no anger here just mild annoyance with your discussion style. Your analogies make it seem like you're trying to move the goal posts in order to make your point and that doesn't work for me.

Dragon Age, True 20, Scrabble, Checkers, Chess, Football (american and European) and Betty and Veronica are not D&D. v3.5 and 4E are D&D which is why a certain parallel is running through both of them in the minds of gamers who play and or have played both editions. When you start bringing in everything else and the kitchen sink it seem a little like your pulling things from the stratosphere in order to nullify the argument. I know that you think that it's fun and creative or whatever but to me it's just annoying and a little condescending. Especially that instead of using analogies we can just actually talk about the products themselves.

That is as clear as I can get about this. at this point we're obviously talking past each other so I'm pretty much done. If you have anything else to say please do I'll be reading it but unless it takes a different direction I'll assume that we're at an impasse.
 

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[MENTION=9213]ShinHakkaider[/MENTION]: I think it is great that you play or don't play 4e based on how much you do or do not like it in a situation. If you don't like playing it with adults, then that's fine, if you do like playing it with children, that is fine to.

Also, I don't know why you keep accusing me of not reading other people's posts. I think I've quoted extensively from other people's posts and addressed their arguments in (I hope) a polite and constructive manner.

You accuse me of not addressing the counter-point some have raised that the recent changes in Pathfinder cited by OP may not be as serious as he stated. I did address that in a few posts ago where I said that:

"Many of the posters here who play Pathfinder have disputed that the changes mentioned in the OP are of the same magnitude of the changes from 3.5 to 4e (or from 4e to "Essentials/4e/4.5/4e with errata/whatever, though many would dispute there is much of a change). I'm not especially familiar with Pathfinder (and would avoid praising/criticizing stuff I'm unfamiliar with) so I don't know how extensive those changes are."

Link --> http://www.enworld.org/forum/5322929-post87.html

I don't think that the question of whether certain recent changes to Pathfinder were major or not is dis-positive to the greater point I have been trying to make, which is certain procedural criticisms of 4e/WotC's policy regarding errata and innovation in editions seem to me to be out of proportion to the facts at hand, and are (IMHO) based more of dislike of recent changes, rather than whether it is a good idea to make serious changes at all.

Edit -- ninja'ed by ShinHakkaider's last response.
 
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There's no anger here just mild annoyance with your discussion style. Your analogies make it seem like you're trying to move the goal posts in order to make your point and that doesn't work for me.

Dragon Age, True 20, Scrabble, Checkers, Chess, Football (american and European) and Betty and Veronica are not D&D. v3.5 and 4E are D&D which is why a certain parallel is running through both of them in the minds of gamers who play and or have played both editions. When you start bringing in everything else and the kitchen sink it seem a little like your pulling things from the stratosphere in order to nullify the argument. I know that you think that it's fun and creative or whatever but to me it's just annoying and a little condescending. Especially that instead of using analogies we can just actually talk about the products themselves.

That is as clear as I can get about this. at this point we're obviously talking past each other so I'm pretty much done. If you have anything else to say please do I'll be reading it but unless it takes a different direction I'll assume that we're at an impasse.

I agree that we are probably at an impasse, so moving on makes sense. I definitely wish you good gaming, especially with your kid. New players is always a good thing, and I applaud engaged parenting. :)

I apologize if my argumentation style can get a little -- intense. I'm a trial lawyer, so I'm used to cross-examination, persuasive legal memos, and the such. I try to remain polite (within the bounds of the internet, which I think assumes a higher snark level) but I may not always remain within proper bounds. Legal expertise seems to bring a certain over-kill to rules discussion (as well as the potential to assume that legal expertise somehow has more application to RPG mechanics than it actually does).
 

While I dont like 4E for m FRPG of choice I think it'll be great as a boardgame and plan to play with my 8 year old this weekend.
Heh, I ran Pathfinder for some eight year olds a few months back - we had a blast. In the past I have run Warhammer Quest the same way. (Gods, I miss that game.)

It is always good to corrupt introduce them to RPGs while they are young! Have a good time with that, y'hear?

The Auld Grump
 

I think this conversation left the initial bit about the comparison of Pathfinder's world guide and 3.5E to 4E. A few people keep on chiming in and telling me I'm wrong, evidently missing the posts where I pretty much agree that they aren't the same in degree. I understand and agree that a world guide is different than a rules set. That said, let's move on to what this thread is really about, at least at this point, which is the change of editions in D&D. And I think we're actually successfully talking about it without falling into an edition war! (Knocks on wood).

My assertion still stands that the ire directed towards WotC for coming out with 4E is misplaced. Why? Because of something I stated earlier and is key to this whole discussion, IMHO: If Wizards of the Coast had not come out with 4E, D&D would have stagnated and eventually declined into another "Dark Age."

As I said, maybe 2008 was too soon. 2009 might have been better, but 2010 would have been high time and 2011 might have been too late. A company simply cannot retain its size without or revitalizing their product in some way, and in the case of an RPG company that means re-booting the system, starting the product cycle all over again.

Can we agree that this is a necessity? 3.5 was getting awfully close to being tapped out; sure, they could have come out with another new setting or two, but what about crunch? How many splats could they possibly have published? Things were already starting to get watered down.

I am not saying that WotC could not have handled things better. Sure, they could have. They could have offered a new OGL, or at least grandfathered in established d20 publishers. Maybe they could have made a 3.75E instead of a 4E, but I would argue that this would have merely delayed the inevitable.

4E was necessary. I would even say that the degree to which it was a new game and not merely a new edition was also necessary to enable a full re-booting (although I still don't agree that the difference between 3.5E and 4E is greater than 2E and 3E).

To address a couple points:

And in my estimation most, perhaps all, of edition wars begin when someone points out a problem and someone else shouts 'you're wrong' and tries to invalidate the problem rather than address it. As soon as you started doing that you began the journey into the warzone.

I am addressing the "problem" by showing that it isn't one, or rather it isn't as big of a problem as many are making it out to be. See the above. A new edition is not a problem, it is a necessity.

The point Wicht made was that rather than a new edition WotC introduced a new game with the same name. The point is valid, whether you agree or not. Substantial changes were made, and for many conversion is no longer a prospect that brings any pleasure.

Again, see what I wrote above. First of all, WotC had already introduced a "new game" in 3E, which was as new as 4E was, or at least roughly so. Furthermore, as I have been saying, a new edition in the way that you mean would not have been enough. If WotC had essentially published Pathfinder in 2008 as "D&D 3.75E" people would be crying foul just as loudly, if not moreso. And it, as a partial rebooting, would have only delayed the inevitable total rebooting.

Folks can and do convert between 3.X and Pathfinder with ease. Folks can and do convert between 3.X/Pathfinder and 4.0 with difficulty. Even WotC did not bother with a conversion guide. The first is a translation, the second is a reinterpretation, nearly as much work as starting a 4e adventure from scratch. (Which may well be less than starting a 3.X adventure from scratch. 4e does make that easier, from all accounts.)

First of all, as some have said, this depends upon the individual. Some find the conversion from 3.X to 4E not so difficult. I'm still trying to get my head around why it is so difficult and all I can think of is that the folks that say it is difficult are being too exacting. I mean, a party of drow is a party of drow, right? It doesn't matter what edition. Furthermore, with "Rule Zero" (DM Fiat) one can ad hoc adjust any situation, one can "convert" on the fly.

Secondly, even if this is true--that 3.X to 4E conversion is difficult--so what? There are literally thousands of 3.X products available, far more than 4E--and probably far more than 4E will ever have before it is superceded by 5E (thanks to the OGL). And it is not as if 4E is flooding the market with new adventures and such to be converted.

Producing a new edition of a game that is backwards and forwards compatible through eight generations of the same game engine is not the same as completely changing the game engine. (Heck, it is easier to convert a critter from 1st edition Rune-Quest to the current edition of Call of Cthulhu than it is from second edition AD&D to 3.X....)

That is why WotC is getting complaints and Paizo and Chaosium aren't.

Fair enough, although I think this is only partially true. The other part of it is the demonization WotC receives as being Top Dog. I don't even disagree with those who have said that this is as it should be. But let's just recognize it for what it is.

However, as soon as you say 'with the DDI' you add an additional cost per month - which substitutes expense for difficulty. And there are no third party software game aids allowed to likewise fill that niche. (Yes, I like PCGen.)

This is misleading. The DDI tools I assume Lucky is speaking of are Character Builder and Monster Builder. These can be downloaded through subscribing for one month at $10. That's $10 and $10 only to get everything published from June, 2008 to now. To get further updates one has to re-subscribe, but one could subscribe once a year for $10 and get every monster and every character option available. Not a bad deal, and hardly a huge cost.

It is definitely true that you cannot convert 3.5 directly to 4e. They are two different games, though set in the same genre, and with linked titles. But definitely different games. In switching from 3.5 to 4e, WotC stopped making new material for one game, and started making new material for a new game. However, they've don that before -- 2.e to 3e is nearly a new game. I just don't see what is wrong with that, though?

I don't see why there is an imperative for D&D to remain backwards compatible through all of its editions. There has been a lot of innovation in RPG design since the eras of (the much-missed) Gygax and Arneson. Why not implement that new game design expertise? Especially since the old material remains available and is still fully playable. At the meetup I play in, there are regular 3.5/Pathfinder games and also some older D&D games too.

It still comes down, to me, to the idea that WotC (or TSR, or anyone other company) has the right to stop making new material for one game, and start making new material for a new game. While I can see disagreeing with the new direction, I still don't understand asserting that it is wrong at a base level for a company to even try going in a new direction.

Yes, well said.

I'm more chiming in because I have observed that there is a subset of critics of 4e/WotC who seem motivated by their dislike of 4e to criticize 4e/WotC merely for existing/making new rules/or no matter what design decision is made on a certain issue (i.e. they will criticize WotC no matter what it does). Obviously, that doesn't apply to all critics, and there has been some substantive criticisms. But other stuff just seems like hyperbole to me.

Again, well said.
 

Furthermore, with "Rule Zero" (DM Fiat) one can ad hoc adjust any situation, one can "convert" on the fly.

A Rule 0 Fallacy? Really?

My assertion still stands that the ire directed towards WotC for coming out with 4E is misplaced. Why? Because of something I stated earlier and is key to this whole discussion, IMHO: If Wizards of the Coast had not come out with 4E, D&D would have stagnated and eventually declined into another "Dark Age."

I think this a discussion which might require a separate thread, because it's a very different claim from the one that started the thread and about which people are still arguing.

Can we agree that this is a necessity? 3.5 was getting awfully close to being tapped out; sure, they could have come out with another new setting or two, but what about crunch? How many splats could they possibly have published? Things were already starting to get watered down.

I think there are a lot of separate issues being crammed into this statement:

(1) Did 4E need to be such a radical departure from previous editions in order to reboot the supplements? I would argue no. There's a gray area between "slaughtering sacred cows" and "designing a completely new fantasy RPG and putting the D&D trademark on it", but I think 4E leans pretty heavily towards the latter.

(2) Does an RPG line need to be periodically "rebooted" in order to succeed? I'm not completely convinced that this is true. Although it probably is true when you just keep piling mechanical content on top of your core content like so many Jenga towers.

Take a book like Magic of Incarnum, for example. It was generally well received, but it suffered from the same problem of most such products in D&D: While the sorcerers and wizards are supported by additional content from dozens of supplements, the incarnum-based classes are left with just the one book.

But what if the entire D&D product line looked more like Magic of Incarnum and less like Complete Warrior? Where each supplement was a unique concept and you would never ask the question, "How many more fighter feats do I really need?" Successful supplements could be kept in print; less successful supplements could simply fade into the past.

D&D has suffered from mechanical concepts which have allowed for "low calorie" supplements (more kits! more feats! more prestige classes! more spells!). And when you're doing that you can, in fact, saturate your market. But if you're providing content which isn't just "more of the same", then saturating your market is like saying that you periodically need to reboot English and replace it with a new language because you've saturated the book market with too much content.
 

Mercurius - As stated above, there are a lot of people who disagree with you, and that no, a completely new game with the old name was not the only way to go. That the game would not have stagnated and entered a new dark age had they gone with something closer to the older versions of the game. That is, in my opinion, rather a silly claim on your part. More and more it seems that you are willfully disagreeing with the fact that people are stating their opinions, how they are stating their opinions, and that those opinions disagree with your own....

As for the DDI - The DDI is updated when new books come out, yes?

New books come out nearly every month, yes?

If you want to have the critters and characters up to date then yes, you do need to spend that $10 a month.

And I am not even complaining about that! As I said, it likely is worth that $10 a month for those updates. That had it been available for the previous edition I likely would have subscribed at $10 a month. It is however still an exchange of money for the greater convenience, even if it is worth the money. Just like buying the books involves the exchange of money for the expanded content. It is a matter of choice, if you feel that the exchange is worthwhile then it is.

It seems that you keep changing your point as to why WotC has not earned the ire that they have indeed earned. They have earned it whether you feel that ire is just or unjust, whether the rules have been changed for the better or the worse. More and more, as this thread progresses you are waging an edition war, on the grounds that WotC is being unfairly singled out for their actions. Ire is emotional, it is based on opinion. The examples you chose were poorly based, not similar to the conclusion that you were trying to draw. Then you try to invalidate others' opinions, even though your opinions are no more valid, or invalid, than those opinions.

It would appear that WotC did a bad job of promoting the game in some quarters - whether or not the new edition is a good game. And some seem to be taking the line that WotC, in its ineffable wisdom, could not have made those mistakes. They could make those mistakes, and they did. They managed to turn away a goodly number of people from their game, before it even hit the shelves.

If White Wolf changed their game so that it was incompatible, across the board, with the old Storyteller system then they would get the same backlash.

And they have done so, and they did get that backlash. And they deserved it, just like WotC deserves the complaints that they are getting. And a lot of people continued to play the older versions of Storyteller, rather than update to the new.

If Mongoose changed the rules for Rune-Quest so that they became largely incompatible with the materials from the previous three editions then they would deserve the resulting complaints.

And they did, and they do. (Enough so that I still use RQ 3, even though the new version is out. On the rare occasions that I get to run RQ at all.)

Those are much closer comparisons than the ones you chose, except that they come to the opposite conclusion than the one that you want to draw. That yes, if other companies did what WotC did they would, and do get complaints. Instead you chose examples that did not apply, then tried defending them.

The Auld Grump
 

We can go beyond Paizo and Crafty and look at many RPGs which have multiple editions, often spaced much closer together than Dungeons & Dragons. Look at, for instance, Call of Cthulhu, which is one of the most hallowed "Indie" RPGs ever, with a dozen editions and sub-editions and anniversary editions over a 25-year period. I suppose one could say, "But they don't come out with thousands of dollars worth of product that is invalidated by the new edition."

Comparing a Call of Cthulhu "edition" to a D&D "edition" is like comparing apples to oranges.

The rule changes from one edition of Call of Cthulhu to the next are very minor. The core systems haven't significantly changed in the entire history of the game.

The rule changes from one edition of D&D to the next, especially from 2e to 3e and 3.5e to 4e are huge by comparison. D&D today is noticeably different from what it was like 25 years ago.
 

The point Wicht made was that rather than a new edition WotC introduced a new game with the same name. The point is valid, whether you agree or not.
Er, no, part of disagreeing with the point is disputing its validity. And since Wicht's post is a hyperbolic exercise in question-begging, you shouldn't be surprised at anyone for taking issue with it.
 

<snip>

And I am not even complaining about that! As I said, it likely is worth that $10 a month for those updates. That had it been available for the previous edition I likely would have subscribed at $10 a month. It is however still an exchange of money for the greater convenience, even if it is worth the money. Just like buying the books involves the exchange of money for the expanded content. It is a matter of choice, if you feel that the exchange is worthwhile then it is.

</snip>

[Threadjack]

I have one complaint with the DDI as a concept.

Since it is an active form of interaction, it will be eventually be abandoned when the company changes direction. Once that happens, a player's use of the DDI is numbered. He can keep using it only until it needs to be installed again -- either from hardware failure or replacement. Then it is gone, kaput. Unlike a physical product, the company can "come and take it away" at edition change.
[/Threadjack]
 

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