To answer the first, look to the last. Replace "insurmountable" with "way too much work" and, voila, you answered your own question in the very same paragraph. Bravo!
So youre just content with sticking words into other peoples mouths and when they call you on it you blow it off. NICE. Insurmountable is not the same as too much work no matter how you try to slice it.
But to address the second, you say that it is "way too much work" to convert stuff into 4E, others say it is relatively easy. What's up with that?
Maybe because 4E was touted as a system that was balanced encounter wise as well as character wise. So when actually doing a test conversion it's pretty much only natural that one would use the rules as written in a new system before one starts flying off the cuff. It's why the rules are there to begin with as a baseline at best. Before any other assumptions can be made about the ruleset, YOU ACTUALLY HAVE TO USE THE RULESET as it was initially intended. Or that's how I do it at least.
Again, tell me what the issue is, what is this "problem" that you (and presumably others) have but I (and presumably others) don't have? And how would you explain this difference, that some find it "way too much work" to convert and others don't?
Maybe it just comes down to different degrees of being a stickler for details. But if being a stickler for details disallows one from being able to easily convert something from one edition to another, while taking a more casual "handwavium" approach makes it relatively easy, why not loosen up on sticklerism? I mean, as with your kobold example, if it is really a matter of not being able to figure out the encounter level, why not just wing it and do what you think is right? Or, better yet, just play the edition you most enjoy and have done with it?
Again, read my response above. I'll also try to rewrite my Drow party conversion from Descent Into The Depths of The Earth. That is if it will actually matter since I'm obviously doing it wrong in your eyes anyway. Because obviously it's easier to go to the old fall back of anyone who has ANY problems with 4E hates WOTC and anyone who plays 4E.
And their families.
And their pets.
And the people who owe them money.
And their grandchildren.
I personally don't care where you spend your money--I am not saying you should pay WotC. But again, what's the problem? Are you pissed off that they aren't making adventures for your game or edition of choice? That they're not making it easy for you? If conversion is the issue why bother at all? WotC is hardly flooding the market with 4E adventures--there are plenty more 3.x products out there to enjoy.
When WOTC stopped producing material for the game I played I went to Pathfinder. Now Paizo gets the bulk of my RPG money. I subscribed to their AP line and have been a subscriber since the beginning of it. I'm a subscriber to their RPG line. I have a monthly Pathfinder Group here in NYC that meets in the Complete Strategist. If I had the time I'd start up another group. So that's not it. I havent spent money on a WOTC product in over 2 years until recently (Castle Ravenloft pre-ordered from Amazon months ago).
I have a enough 3E/3.5 adventures, materials to last me a few life times.
I responded in this thread for one reason and one reason only. The assertion that somehow people who were were unable to convert or use older materials with 4E were somehow uncreative and or lazy. I took umbrage and responded. Why?
Because as I stated before I was leery of 4E when it was announced. There were a bunch of things that made me not a fan at the out set. But I've been that way before with other games and once I started running or playing them it was a different story. So I decided to give 4E it's fair due. I ordered the gift set from Amazon and when it arrived I set about converting one of my favorite modules to the new Edition for play at the local D&D meetup. And it was a real pain in the butt to do, FOLLOWING THE RULES FOR ENCOUNTER CREATION AS WRITTEN. Some areas wound up being very different than the original encounters. Some wound up being too weak others wound up being too powerful and so I FOLLOWING THE RULES FOR ENCOUNTER CREATION AS WRITTEN modified them. But when I did so again some of the encounters became very different.
It was only when I jettisoned the idea of converting and began creating encounters from scratch that I saw the potential for 4E. It was simple as hell. Waaaaaaay easier than the 3.5 method. And If I were still into creating and writing my own adventures I might have switched over to 4E. But I have a metric assload of material from 3E that simply would not be used with 4E. That coupled with the fact that after having run a few sessions of 4E I did not like the way that it played. So 3.5 it was.
I have never said that 4E was a bad game. I've always maintained that it's a wel designed game. It's just not a game I'm interested in running or playing. But the idea that anyone who had issues with 4E is some kind of uncreative, lazy jerk really rubbed me the wrong way. Now it may not have been your intention to come across like that, but that's how it came across to me. And I responded in kind. Now if I've come across like an agressive douche, it's mostly like I feel that you and Lucky have come across like dismissive ones. Not a good way to respond I admit but the tone in this thread from the both of you definitely didnt do much to promote a mutual understanding.
I'm going to walk away now because again I dont see us coming to an understanding on this point. You're going to maintain that I'm doing something wrong and should change how I do things. And I'm going to maintain that the rules are there for a reason especially when you're trying to learn how things are done in the ruleset. So I'll go back to occasionally flipping through the 4E MM and playing Pathfinder and you'll go back to doing whatever it is that you do.