Celtavian said:Doesn't even make sense. Comparing a powerful leader devil to a human President? If that is what it has come to, you make my argument concerning the innaneness of this Pit Fiend for me.
The claim I was refuting was this:
Celtavian said:Thedemonsdevils lost way too much if that's a real stat block for them. The Pit Fiend is pathetic in it's options, seriously. With those simple combat only abilities how the heck could they ruledemonsdevils? It's stupid. They would have to be just like they WERE to merit such status. Heavy and varied magical options would be needed.
(Corrections mine.)
Devils live in a rigid hierarchy, and their positions in that hierarchy are dictated by ruthless, intricate politics. As such, a top-ranking devil does not need all sorts of kewl magic powerz to keep its position. It just needs to be tough enough to resist assassination (which it is), and smart and charismatic enough to stay ahead of its rivals and subordinates (which it also is). Personal power is a bonus but far from a necessity.
Pit fiends have enough going on in their stat block to make them formidable and interesting combatants. I see no reason why they have to have five zillion random SLAs tacked onto that. They will very likely have access to rituals, which seems to be where the "big magic" of 4E is at--the really earthshaking spells.
Now, if you don't like the thematic direction they took with the pit fiend--making it more of a tactical war-leader and less of an illusionist--that's fair. I can see that, and I too enjoy illusion-oriented villains. But I dare say there will be plenty of those to go around in 4E.
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