Bryan Vining said:Uh, folks, I get the abstract damage system. No need to explain it to me. I've read lots and lots of pages about it in rulebooks and magazines. That it leaves a gap in the rules still remains.
I agree that a 10th level fighter will be much better at dodging death-dealing attacks than a 1st level fighter. That is, indeed, in the spirit of the game. That's what this character has been training with for years.
However, I'd like to see some designation of where a weapon hits. It just rubs me the wrong way to simply say "You take 25 ponits of damage." Yes, I can (and have) made up the damage locations and types of wounds myself, but I see no particular reason that something like that couldn't be included as a variant.
The point remains that someone might, under certain circumstances, want to target a particular part of someone's body. The arrow through a 10th level fighter's neck fired by an orc is a bit tenuous because it would almost never happen. Most orcs would be woefully unskilled at making such an attack (I would assess a -12 penalty for that shot, providing the fighter was moving), and they'd know it. However, a 12th level halfling rogue ought to have some chance of pulling such an attack off. It would still be a difficult thing to do (especially if the fighter is wearing a great helm), but it shouldn't be impossible. For this particular case, I'd stipulate that a nat 20 doesn't automatically hit.
I think this is the first time I've seen someone complain that the game had too much variation and customization. Most people complain that Fighters have all of this customization and yet every Paladin is basically identical. Anyone else lament that the game allows too much variation?Flexor the Mighty! said:I'd get rid of the feat system. Put some of them back in to the releveant classes as class abilities. For example at 1st level a Fighter would get +1 to hit with a chosen weapon, then +2 damage at 4th to show the effects of weapon focus and specialization. The ranger would get similar with a bow. This would get rid of all the variable mods like expertiese and simplify the battles, make them more abstract I suppose. The last thing D&D needs IMO is a detailed combat system. It should be quick and fun to let the group focus on the adventure.
Apok said:Get rid of the alignment system.