As you say, "Our games say things about the players."
If players are not grown-ups and cannot make the difference between fantasy and reality
then yes, you should not explore any mentally challenging areas that might need some control of ones emotions and such. Then it's better to play teletubbies RPG or something other laalaa-land.
Then again if your group is adults that can handle the difference between fantasy and reality, then yes, it's just a game that can provoke some thinking and sometimes even open up new perspectives.
Not every game needs to be politically correct or cater to modern-day sensibilities.

[MENTION=12731]CapnZapp[/MENTION] didn't say that's how things are iRL. To the contrary,you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL"
The phrase this world referst to the imagined world of the RPG, not real life.The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".
@CapnZapp didn't say that's how things are iRL. To the contrary,
The phrase this world referst to the imagined world of the RPG, not real life.
By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties?I'm far more interested in the value he feels this adds to the game.
By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties?
My guess - from the discussion of Conan in the OP - is that [MENTION=12731]CapnZapp[/MENTION] wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
In principle, I think it offers the same as any genre/setting-focused RPG.The larger question is what value this adds to the game, from the not-him gamer POV. Like, if some player who likes TTRPGs (and lets assume, has a similar mindset) saw "Zapp's RPG" on the shelf, and read about how this kind of material is included, how would value be added for that person over a system that says "Be whatever sex you want!"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.