Humans help define and reinforce their moral and ethical positions via their stories. The idea that stories are not reality, and therefore should have no influence on the real world, ignores much of the purpose of human storytelling - and flies in the face of how good stories have significant emotional impact on people.As you say, "Our games say things about the players."
If players are not grown-ups and cannot make the difference between fantasy and reality
"Grown-ups," are the people on the planet who do the most senseless harm to other people. Grown-ups throw around accusations that others are emotionally immature, for example.then yes, you should not explore any mentally challenging areas that might need some control of ones emotions and such. Then it's better to play teletubbies RPG or something other laalaa-land.
Again - perpetuating the stereotypes of the past decades is going to generate *new* ideas? Use of stat limits to support gender stereotypes looks more like retreading of *old* ideas and perspectives, to the point of it really being use of cliches. Especially in something like Conan, with is 1) old, and 2) nearly a cliche in and of itself, and 3) isn't known for its intellectual and philosophical depth.Then again if your group is adults that can handle the difference between fantasy and reality, then yes, it's just a game that can provoke some thinking and sometimes even open up new perspectives.
[MENTION=12731]CapnZapp[/MENTION] didn't say that's how things are iRL. To the contrary,you've framed it in the context of wanting to make a game where "men are from mars" because you think that's how "things are IRL"
The phrase this world referst to the imagined world of the RPG, not real life.The point isn't to moralize or repress someone's real-life gender identity. The point is that in this world, and in particular my take on it, "men come from Mars, women come from Venus".
That's your take on it. Yes I could be wrong. You also could be wrong. Zapp didn't reply to my post (or actually anything since then) so I'll leave it to them at this point to clarify.
By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties?I'm far more interested in the value he feels this adds to the game.
I assume as much as well. So I understand what personal value this adds for him.By this you're meaning not just gendered roles/classes/playbooks, but sex-based stat penalties?
My guess - from the discussion of Conan in the OP - is that [MENTION=12731]CapnZapp[/MENTION] wants the play experience that would result from gendered classes/playbooks, but (1) isn't too familar with a wide range of RPGs beyond a certain sort of D&D, and (2) has a certain sort of "simulationist" sensibility that leads to a preference for process-driven mechanics (men are stronger, so give them a stat mod) rather than just cutting to the chase and having gendered classes/playbooks.
In principle, I think it offers the same as any genre/setting-focused RPG.The larger question is what value this adds to the game, from the not-him gamer POV. Like, if some player who likes TTRPGs (and lets assume, has a similar mindset) saw "Zapp's RPG" on the shelf, and read about how this kind of material is included, how would value be added for that person over a system that says "Be whatever sex you want!"
Your premise depends strongly on how special the PCs are. Most campaigns of D&D I run, the PCs start off just like their neighbours. Heroism comes from choosing to act not nature and all that rot.To me, this seems a bit of an issue thats a disconnect.
There is nothing in conflict with ssying as GM " in this world, ABC tend to be weaker than def" yet then letting PCs choose their ability scores without putting a penalty on one.
The PCs are a blip, anomalies by definition and are exceptions to the rules. So pushing them to follow the norms... well...ok so maybe one PC in a hundred is a hero then and the rest are peasants?
I mean really, of your four heroes one is an wicked prince, another a master spy, a third an enraged fiend of vengeance and the last is a former priest now trying to hunt down a demon they accidentally loosed.. but you as gm are gonna get ticked if the women PCs hafe too much muscle to be considered "within the norm"?
Yes, you are correct. In the games j run, the average run of the mill is more "commoner" than "1st level PC".Your premise depends strongly on how special the PCs are. Most campaigns of D&D I run, the PCs start off just like their neighbours. Heroism comes from choosing to act not nature and all that rot.
The PCs aren't special. Okay, fine. Having an 18 strength, even for a man, seems pretty special...Your premise depends strongly on how special the PCs are. Most campaigns of D&D I run, the PCs start off just like their neighbours. Heroism comes from choosing to act not nature and all that rot.
Well, yeah there's loads of people with good stats. About 1 person in 40 has an 18 in a stat. Most don't use them in heroic manner. That's why they're not protagonists.The PCs aren't special. Okay, fine. Having an 18 strength, even for a man, seems pretty special...
If heroism comes from *actions*, that doesn't really inform what stats should be allowed in game. Maybe there's loads of people out there with good stats, but they don't take action that uses them in heroic manners...
The reason they're the protagonists is because they're run by the players.Well, yeah there's loads of people with good stats. About 1 person in 40 has an 18 in a stat. Most don't use them in heroic manner. That's why they're not protagonists.
I've had players who ended up not being protagonists because they refused to do anything adventurous or tried and were wiped out before accomplishing anything. Neither leads to a strong campaign.The reason they're the protagonists is because they're run by the players.
It's not like, until today nobody has ever decided to do anything heroic or adventurous in the world. The characters are only exceptional because they're being puppeteered by these extra-dimensional creatures known as Players.
They said "dark seducer" not "dork seducer."Or male fans who want to play a dark seducer!
Hey. How YOU doin'?
.... that's how it works, right?
Different beings can have completely different physique. Take a look at chimps for example. They are way more powerful compared to their size than humans are.I suppose this whole topic begs the question, "if you're going give stat limits based on sex, does that mean halflings max out at 5 strength (since they are the size of a toddler human).