Ferret
Explorer
Captured soul
Medium Construct
Hit Dice: 2d8 (9 hp)
Initiative: +1 (+1 Dex)
Speed: 30ft. (Can’t run)
AC: 15 (+1 Dex, +4 natural) Touch 11, Flat-footed 14
Base Attacks/Grapple: +0
Attack: Slam +2 (1d6+2)
Full Attack: Slam +2 (1d6+2)
Space/Reach: 5ft. by 5ft
Special attacks: Corrupting Gaze, Death moan
Special Qualities: DR 5/Holy
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 14, Dex 12, Con --, Int --, Wis 12, Cha 14
Skills: --
Feats: --
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Captured souls are the twisted relics of evil necromancers, trapped inside
Golem-like statures these ghost are forever tortured.
They stand, normally, at least 5 foot tall, and if they had a defined height before they are that height. They have grey stone body with flaring eyes and look like Human sized stone golems often with gothic themes; some can even be mistaken for gargoyles.
Combat: A Captured soul will usually unleash a corrupting gaze first and then begin an attack using it’s slams.
Corrupting gaze (Su): Captured souls can blast living beings with a mere glance, in a range of 30ft. Creatures that meet it’s gaze must make a fortitude save or sustain 2d10 damage and 1d4 permanent charisma drain.
Death moan (Su): Upon dieing the captured soul cries out a piercing scream. All those who hear it go deaf unless they can make a Fortitude save (DC 13).
I was halfway to making a template.
Medium Construct
Hit Dice: 2d8 (9 hp)
Initiative: +1 (+1 Dex)
Speed: 30ft. (Can’t run)
AC: 15 (+1 Dex, +4 natural) Touch 11, Flat-footed 14
Base Attacks/Grapple: +0
Attack: Slam +2 (1d6+2)
Full Attack: Slam +2 (1d6+2)
Space/Reach: 5ft. by 5ft
Special attacks: Corrupting Gaze, Death moan
Special Qualities: DR 5/Holy
Saves: Fort +0, Ref +1, Will +1
Abilities: Str 14, Dex 12, Con --, Int --, Wis 12, Cha 14
Skills: --
Feats: --
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Captured souls are the twisted relics of evil necromancers, trapped inside
Golem-like statures these ghost are forever tortured.
They stand, normally, at least 5 foot tall, and if they had a defined height before they are that height. They have grey stone body with flaring eyes and look like Human sized stone golems often with gothic themes; some can even be mistaken for gargoyles.
Combat: A Captured soul will usually unleash a corrupting gaze first and then begin an attack using it’s slams.
Corrupting gaze (Su): Captured souls can blast living beings with a mere glance, in a range of 30ft. Creatures that meet it’s gaze must make a fortitude save or sustain 2d10 damage and 1d4 permanent charisma drain.
Death moan (Su): Upon dieing the captured soul cries out a piercing scream. All those who hear it go deaf unless they can make a Fortitude save (DC 13).
I was halfway to making a template.