Olgar Shiverstone
Legend
I'm not hard over on the 3E/4E ability scale or the BECMI model -- both are good -- but would like to see flatness achieved by (1) limiting the maximum number of bonuses that can be applied to a particular roll (say, +5), (2) reducing the number of possible bonus stacks, and (3) reducing the number of related items a bonus applies to (for example, STR bonus applies to either "to hit" or damage, but not both).