If Thoughts Could Kill

Bellus continues trying to kill the already-dead Thing , hoping that the mighty Groknar would soon help.
 

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OOC: Aren't all the ones on your side dead?

While taking a step back, Darian draws his wand of Magic Missiles and levels it at the err . . . thing that wasn't forced to close its eyes was the blinding dust. A thin green line connects the creature to the tip of the wand, then four pulses travel down the length of the filament and pummel the slow moving undead.

Best not to give away my position by speaking more than necessary, since the beasts are blinded. Zelestine should be able to hold them off while Verra bypasses the wall and resume's his attack.

OOC: 4d4 +4 to the unblinded one. 1 charge used.
 

Annoyed at the attempt of the creatures to separate him from his friends and that he would have to use more power, Verra dimension doors (or teleports if necessary) with his partial action. He then unleashed a volley of arrows against the sorry creatures (Rapid shot).
 

OoC:Well...they were ALREADY dead...what with being Undead and all...I do think you are right,though.

IC:Bellus whacks the thing a few more times to make sure that it is dead if it still moves.
 

If there's room, Qataria joins Groknar in trying to batter down the wall, sure that her sword is much mightier than anything these unholy beasts could put in her way.
 

Verra dimension doors through the wall of ectoplasm before unleashing two rapid strikes, which both hit the unblinded creature (49 damage). All three of the enemy slowly approach Darian and Zelestine. Zelestine strikes the unblinded foe (18 damage), and Darian hits it with a burst of missles (10 damage).

Qataria and Groknar launch attacks at the wall separating them from the others, to no avail. Bellus makes the dead undead even more dead.

I'm going to assume you repeat the same tactics, since your opponents are slow and blinded.

The rest of the battle is brief and predictable. Verra drops the seeing undead with his next arrow, and further injures one of the blind ones. Despite his blindness, the wounded creature gets a lucky hit on Darian (critical, 24 damage). Zelestine and Darian hit it with sword and magic before it falls to another of Verra's arrows. Zelestine is scratched by the final enemy (12 damage) before it is taken down by a final round of attacks (3 arrows, 2 sword blows, and a burst of magic missles).

Several minutes later the walls of ectoplasm fall, freeing the trapped fighters. Investigating the rooms, Verra finds a sealed urn in the rock dust of the northern chamber (contents 350pp, five deep green spinel gems, and a third eye. Bellus locates a secret door behind the alcove on the south wall of the hallway.

Current damage by my count: Darian 25, Verra 6, Bellus 18, Groknar 22, Qataria 47. Zelestine will heal herself.
 

Bellus grins at the party, gingerly touching his Wounds.Well, at somepoint we are going to fight something other that Undead Worms and Liches and I will be more useful,if that dratted Dwarf comes back...' Bellus' grin turns malicious, thinking of what he would do to the Dwarf that had bested him TWICE, once he got in a Cartwheel Charge on the bastard.

OoC:The Gnome will use his Wand of Cure Light WOunds on himself <UMD +12>, expending as many charges as needed, up to 3 successful castings/or until Healed of the 18 points.

Bellus also cast's Cat's Grace from his wand on himself.

Whe healed, Bellus will sneak forward <MS and Hide>, slowly making his way down the secret passage, fter checking for traps, of course.
 
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Verra will use lesser body adjustment to heal himself once (1d6) before detecting magic on the spinels. He'll pocket the platinum, gems, and third eye to split with the company when the investigation was completed.

Thinking on the third eye, Verra will look at it to see if there are any markings to discern its nature.

He will return to his rear guard position in our formation.
 

Verra heals himself (5 healed), then checks the gemstones (they are not magical). The third eye appears to be of the assimilate variety, allowing the user to borrow the power of another psionic individual or creature.

Bellus sucessfully uses the wand three times on himself (11 healed), then scouts the secret passage. It opens into a small chamber. Inside the chamber is a well, 2 feet in diameter and filled with a clear, glowing liquid. The stylized, silhouted image of three parallel straight lines seems embedded in the liquid.
 

Verra looks over the area (with a detect psionics), and tries to determine a purpose behind the area.

"Anyone make and sense of this," he said quickly.
 

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