• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

If Thoughts Could Kill

Bellus lights his pipe, waiting on the more esoteric types to finalize a decision.

OoC:The Uriel thing (for me) is an affinity for the Archangel, not that I'm overly X-Tian/Catholic. It's also the name of my Primary band (sans Drummer...but we are getting Drummer-in-a-can!!! ala Drum Machine :P )
 

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"Either way, wind walk or teleport is fine with me. I guess we could teleport there and use the wind walk for a location that we aren't as certain of."

Verra will take the resist scrying spell if it will help.
 

"I would prefer a teleport myself, for Verra's reasons and because it would be far faster; the risk would be extraordinarily low anyhow, it's hardly a risk - the true risk would lie in moving too slowly and potentially allowing our quest to fail."
 


GruTheWanderer said:
Alright, Darian, tell us how the teleport is going to work.

OOC:
After riding back to the manor, I'd prepare my remaining spells.

0: 2 Mage Hand, Detect Magic, Light
1: X Endure Elements, X Resist Scrying, 2 Magic Missile, Shield, Reduce, B: Alarm
2: Levitate, See invisible, Endurance, Reduce, Glitterdust, Endurance, B: Protection from arrows
3: Slow, Haste, Forceblast, Fly, Forceblast, b: Dispel magic
4: Scrying, Gird the warrior, Polymorph Other, B: Minor Globe
5: Teleport, Teleport, B: Dispel Magic

Darian can take along 450 pounds of stuff and creatures in addition to himself. The Reduce spell cuts the weight of the target by 9/10ths. Therefore, the 2 heaviest characters, presumably Rex and William, become much lighter. Then a Pearl of Power (1) is used to recover a Reduce and shrink the next heavist character - probably Lysander. Between the 5 people that have to fit into the 450 lbs, the 3 reduced characters will probably weigh less than 100 lbs, and the others (assuming I've guessed the 3rd heaviest right) would be an elf and a gnome.

We'd have to pay for stabling since bringing our mounts along would be tricky.

The additional teleport can be used to correct any errors that might error with the first one.

Verra now has Resist Scrying for 9 hours.

IC:

"Excellent idea Verra. We may need to travel quickly again once we obtain our information from the Colorless Lodge. I suggest that we head back to the manor and prepare for out journey.
 


After the group has returned to the manor and Darian has prepared the necessary spells, you all gather in the courtyard, prepared to travel to Tyug.

It becomes clear that your precautions against scrying were appropriate, yet ineffective. Darian, Lysander, and Rex all notice the manifestation of a small purple eye, evidence that someone is watching.

Darian, Lysander, and Rex: Actions?
 

I have no idea if this will work.

Rex looks at the eye and calles forth the light of Pelor. Basicly he will chanel positive energy at it, just as if he were turning undead.
In Pelor's name I banish you!
 

Darian steps up to the scrying sensor as he gives Rex a sideways glance. "I am sorry, but my friends and I are in the middle of some important business at the moment. We'd prefer not to be disturbed, so please remove your scrying sensor. If you wish to communicate, use Sending to contact Sir Darian Almardean of Lark."

If the sensor remains, then Darian attempts to Dispel it. Then he comments, "Things may get somewhat interesting in a few moments. Our watchers may intend to do more than commit a minor breach of etiquette."
 

Lysander gestures towards the eye (or the space where the eye is, for those who can't see it). "My friends, we are being watched."

He turns to the eye. "Who are you? If you wish to speak with us, do so, or begone." [asking for scryer to send a missive]

Lysander ponders the odd shape of the scrying eye. [Knowledge: Psionics +14. Remote View sensors are in the shape of the viewer, and the wizard spell is a translucent, uncolored sensor (if I remember correctly). Also trying to figure out a way that is effective to destroy scrying sensors that won't involve dispel magic/negate psionics, which I don't have.]
 

Into the Woods

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