Baraendur said:
Well, it does talk about archmages, which are a prestige class in the Forgotten Realms. And we all know that Nightfall's favorite campaign setting is the Forgotten Realms, so there you have it!
Oh, no, no, no, no, you have it all wrong.
The Archmage is now in the Dungeon Master's Guide, and the Core rule books are, as we all known, supposed to assume Greyhawk is the default setting. There's where Nightfall's true love lies.
Some of us, however, prefer the Scarred Lands.
Heh.
And, speaking of which, why not throw in my own two entries?
The first takes place in the setting love of my life, the Scarred Lands. Admittedly, perhaps not the most original of beginnings I could have, but then again, the plot hooks are there for a reason, now aren't they?
"150 years ago, both god and titan fell. The first overcome by treachery, the second, religious zeal. In the wake of this event, the gods followers, noble elves of joyous and vibrant spirits, had vengeance wreaked upon them by the fallen titan, Chern, who cursed them with disease, and their future generation of children with hideous deformities. In the past century and a half, these once virtuous creatures, bereft of their god, bereft of children, and bereft of their former vitality, have had their spirits tried, tested, and ultimately, broken. Without their god, they have fallen to apathy, and unchecked decadence.
Yet, a few still remain of that ancient, noble breed of creatures, whose faith has not faltered in those many long years. These very few seek to bring back their god, and hopefully, the spirit of their people. But in trying to revive their god, they, too, have lost sight of their ideals, and faith has given over to fanaticism. Even now, two of these now forsaken elves compete to find the last shards of their patrons essence, and great are the sins that lay at their feet and future. One may yet breathe life back into their god, but at what cost? In resurrecting the source of their faith, they very well may lose it, succumbing to the very act which took their god in the first place: betrayal of one another, with a path laced in the blood of those who needn't have died.
At what price will they bring back their god?"
And, there's my Ravenloft game, which, doesn't quite have a theme for it yet, but I think I can sum up well enough for an into:
"Four souls, four paths, intertwine, brought together for reasons each their own. One, little more than a child, latching on to those who would accept her. Two, a listless pistoleer, driven away by his family, his purpose lacking, his life adrift on the wind. Third, an innocent, seeking out answers, only to find his gentle spirit growing more calloused with each one he finds. Fourth, a bastard minstrel taken to seeking out a foul creature come to his village one night, following each stray rumor of fiendish beings in the hopes, at last, one leads him to his quarry. Haunted each, in their own way, and bound together by the twistings of fate, each seeking something different, but brought together by those very desires. Goodly spirits making their way through a dark, and foreboding land, their destination not entirely known to them, and the dangers which lurk in the misty darkness only serving to bring them closer together, strangers that they may have started out as mere months ago"
There we go...a decent intro for each, I believe.