If you could Add one more race to the PHB


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Whizbang Dustyboots said:
I was somewhat surprised and disappointed the half-ogre didn't make it into the PHB.
If you make it medium, what distinguishes it from the standard orc: +4 Str, -2 Int, -2 Wis, -2 Cha? Can't really give +0 LA race +6 Str.
 


I don't think a new race is really needed in the PHB - you've got close to too many as it is.

Getting rid of the half-elf isn't a bad idea - if there's one problem with the race it's that it doesn't have anything to *do*. The gnomes like to be bards, the hobbits like to steal things, the elves like to be magical and to annoy the dwarves, the dwarves like to be warriors and annoy the elves, the half-orcs like to be upset and hit things really hard. Admittedly none of them really favor the cleric side of things, but I'm not sure what kind of race would like to, and humans seem to make fine clerics anyway, with the extra feat and skill points helping to make up for the low feat count and skill points that clerics get.

There really aren't any other iconic races that people want to play - and non-iconic races are best handled in their world books the way they are now. Eberron has it's shifters, warforged, and all, but they don't really fit in any other worlds, so they're nicely summarized there. Arcanis has its Lizardmen, and other variant races that are tied into the world, so they're summarized right there in the world.

The forgotten realms is metropolitan enough to allow for otherwise unusual races to be used, and so they're specified in the rule books for FR.

It's a good system the way it works.
 



I don't think anything should be added to the PHB -- it's a good base for a game as it is.
 

I like the idea of including on of all the animal kingdom classes (backbone phylum) as PC races. So you'd get birdpeople, fishpeople, reptilepeople, and amphibianpeople. Though not all could be used in a standard adventure. (fishpeople in a party with birdpeople)

Changlings from Eberron are also a favorite of mine and I could see them being implemented. I would change them around though. They would take damage every time they changed. And I would limit their options to only humanoids where they had the body on hand. What they changed into would have to be dead as they "wore its skin". That would fit my lower magic style of play. Toss in a "Nightbreeders (1990)"-style racial culture and I think they would be great as either a monster or a player race.
 


I don't think it needs any more races (I'd drop half-orcs if I had my wish), but if I told that I had to add a race to the book, I'd probably add kobolds, and I'd make them tiny.
 

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