If I'd been old enough, my game would probably have strived to be truer to myths & legends, have been less of a melting pot of ideas from so many sources, & have been more simulationist.
& it probably wouldn't have used polyhedral dice.
Although, I think the differences between the game I would have created & the game that Gary did create are some of the primary things that made it successful. I'm very glad that Gary was the author of the game instead of me.
As I study the original incarnation of the game, I've begun putting together my own draft of a variant. A conglomeration of "what if this choice had been made instead of that one" sort of thing. Although it's really just an academic exercise, I figure in another year or two I might have something worth trying to force my group to actually try to play.
& it probably wouldn't have used polyhedral dice.
Although, I think the differences between the game I would have created & the game that Gary did create are some of the primary things that made it successful. I'm very glad that Gary was the author of the game instead of me.

As I study the original incarnation of the game, I've begun putting together my own draft of a variant. A conglomeration of "what if this choice had been made instead of that one" sort of thing. Although it's really just an academic exercise, I figure in another year or two I might have something worth trying to force my group to actually try to play.