If you could only own three or four Dungeon Tiles sets...

Mercurius

Legend
...which would they be?

I already own the new one, but want to get at least two others to round out my collection. I'm thinking Ruins of the Wild and Lost Caverns would give me dungeons (Halls of Giant Kings), wilderness (Ruins), and natural caverns (Lost Caverns).

I might want to get another dungeon-specific one; the original set is out of print, but which would be the next best one? Dire Tombs? Which is the most theme-free and adaptable for any dungeon?
 

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Dire Tombs?
It's probably worth mentioning that Dire Tombs is a nice set - but the flooring is a completely different colour to that of the other dungeon sets (and thus not very interchangeable unless you are happy to ignore the fact that some tiles will be a greyish colour and others will be a sandy colour).

Which is the most theme-free and adaptable for any dungeon?
Thanee started a post a while back that shows what you get in each set:

Here is the link:
http://www.enworld.org/forum/showthread.php?t=234507

Maybe that will help :)
 
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If I was restricted to four sets, I'd keep Hall of the Giant Kings, Lost Caverns, and two Ruins of the Wild. Ruins is quite good and outdoor encounters tend to take up more space.
 

My group owns three, the latest, Ruins of the Wild and Arcane Corridors. Ruins has gotten a lot of use, to the point where I'm considering a second set of it, while the other two haven't really been used. That'll change soon, though.
 

It's probably worth mentioning that Dire Tombs is a nice set - but the flooring is a completely different colour to that of the other dungeon sets (and thus not very interchangeable unless you are happy to ignore the fact that some tiles will be a greyish colour and others will be a sandy colour).


I have all of the sets, and my favorite is easily Dire Tombs. If I had to pick four, two of them would be Dire Tombs, without question.
 

Stay away from Lost Caverns. They look nice, it's an interesting idea... but there are too many small fiddly tiles and a lot of wasted "black" space that makes the tiles useless for a lot of things.

I like them as small connectors between two regular sets... but if I only had four? No. I'd rather get another set of Dire Tombs. :)

In fact, I'd almost say two Ruins of the Wild and two Dire Tombs. This gives you enough for extensive dungeon-crawling and for outdoor encounters.

The Fane set isn't that bad either, but the current set (Halls of the Giant Kings) is better, IMHO.

Cheers, LT.
 

I would suggest ruins of the wild, in addition to the one you already have. See, I'd like to be able to suggestion the original set, just named "Dungeon Tiles", but they seem to be out of print. This is made endlessly frustrating because I plan on running games for Living Forgotten Realms, and from what I've seen from the encounter maps in some of the modules, they use prodominantly tiles from this set. How they expect anyone to find them for use with the module is beyond me...

-IV
 


Apparently I'm in the minority: I've never used Dire Tombs once, because of the sandy-egyptian feel.

I'd go...

1.) Giant Kings
2.) Fane/Forgotten God
3.) Hidden Crypts
4.) Ruins/Wild

Those are the sets I can say I use on a regular basis. I mix in some of the older sets (DT1, Arcane Corridors) as well, and I've rarely used Caverns.
 

The thing I wonder is that, considering what an excellent idea this product is and how easily Wizards can make a quick buck on relatively little design work, why wasn't this thought of before? 30+ years into D&D and Dungeon Tiles only come out a few years ago? Strange, that.
 

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