AFGNCAAP
First Post
Run: a homebrew game using the Generic Classes from Unearthed Arcana, complete with a full listing of class ability "feats", PrCs specifically made for use w/ the generic classes, & & revised monsters/NPCs to work with the generic classes.
A D&D game without: a bunch of offshoots & subraces of the core races running around; FR-themed elements like saurials, wild magic, spellfire, Chosen of deities, a number of high-level NPCs running around, etc.; an overabundance of magic in the world, ala Eberron; a bunch of various mish-mashed pantheons of deities which seem to be more focused on mirroring PC race/class picks rather than mirroring actual existing polytheistic faiths; a bunch of arbitrarily placed nations that don't make sense existing aside one another; a game that gives mechanical/numeric advantages for coming from a particular region or subculture (and thus not leaving it to just the realm of roleplay); the DL-like pattern of a major conflict/cataclysmic event every generation.
Play: the aforementioned campaigns that I'd want to run, for one.
A FR game, but one where PCs cannot select stuff like wild magic, spellfire, & much of the game novel-inspired crunch. Maybe have an NPC or two with this stuff, but no PCs at all. Starting off in a locale like Phlan, Baldur's Gate, or one of the other notable towns used in the CRPGs (for nostalgia's sake).
A campaign based off of the Ultima games (though using UA's generics instead); mainly off of U4 & later. Maybe even a "variant" reality where some of the demihumans (used in U1-3, & on rare occasions in the other games) still exist.
A fun (& somewhat silly) campaign base off of the Zork setting.
G.I. Joe: d20 Modern style. (I call Snake-Eyes!)
A Fallout or Wastelands-style d20 Modern/Future kind of game.
A D&D game without: a bunch of offshoots & subraces of the core races running around; FR-themed elements like saurials, wild magic, spellfire, Chosen of deities, a number of high-level NPCs running around, etc.; an overabundance of magic in the world, ala Eberron; a bunch of various mish-mashed pantheons of deities which seem to be more focused on mirroring PC race/class picks rather than mirroring actual existing polytheistic faiths; a bunch of arbitrarily placed nations that don't make sense existing aside one another; a game that gives mechanical/numeric advantages for coming from a particular region or subculture (and thus not leaving it to just the realm of roleplay); the DL-like pattern of a major conflict/cataclysmic event every generation.
Play: the aforementioned campaigns that I'd want to run, for one.
A FR game, but one where PCs cannot select stuff like wild magic, spellfire, & much of the game novel-inspired crunch. Maybe have an NPC or two with this stuff, but no PCs at all. Starting off in a locale like Phlan, Baldur's Gate, or one of the other notable towns used in the CRPGs (for nostalgia's sake).
A campaign based off of the Ultima games (though using UA's generics instead); mainly off of U4 & later. Maybe even a "variant" reality where some of the demihumans (used in U1-3, & on rare occasions in the other games) still exist.
A fun (& somewhat silly) campaign base off of the Zork setting.
G.I. Joe: d20 Modern style. (I call Snake-Eyes!)
A Fallout or Wastelands-style d20 Modern/Future kind of game.