if you could run or play in ANY campaign RIGHT now...

Run: a homebrew game using the Generic Classes from Unearthed Arcana, complete with a full listing of class ability "feats", PrCs specifically made for use w/ the generic classes, & & revised monsters/NPCs to work with the generic classes.

A D&D game without: a bunch of offshoots & subraces of the core races running around; FR-themed elements like saurials, wild magic, spellfire, Chosen of deities, a number of high-level NPCs running around, etc.; an overabundance of magic in the world, ala Eberron; a bunch of various mish-mashed pantheons of deities which seem to be more focused on mirroring PC race/class picks rather than mirroring actual existing polytheistic faiths; a bunch of arbitrarily placed nations that don't make sense existing aside one another; a game that gives mechanical/numeric advantages for coming from a particular region or subculture (and thus not leaving it to just the realm of roleplay); the DL-like pattern of a major conflict/cataclysmic event every generation.

Play: the aforementioned campaigns that I'd want to run, for one.

A FR game, but one where PCs cannot select stuff like wild magic, spellfire, & much of the game novel-inspired crunch. Maybe have an NPC or two with this stuff, but no PCs at all. Starting off in a locale like Phlan, Baldur's Gate, or one of the other notable towns used in the CRPGs (for nostalgia's sake).

A campaign based off of the Ultima games (though using UA's generics instead); mainly off of U4 & later. Maybe even a "variant" reality where some of the demihumans (used in U1-3, & on rare occasions in the other games) still exist.

A fun (& somewhat silly) campaign base off of the Zork setting.

G.I. Joe: d20 Modern style. (I call Snake-Eyes!)

A Fallout or Wastelands-style d20 Modern/Future kind of game.
 

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I'd like to find some GURPS players, so I can try out my Red Dust of Madness campaign or maybe my X-Files-ish security guard campaign. And have time to play.
 

GlassJaw said:
...what would it be?

look in the Gamers Seeking Gamers forum on most D&D message boards. :D

i'm playing it. and enjoying the heck out of it.

OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing. :D
 

Here is the Grim Tales game I have postponed for lack of time and players:

- Inspired by the battle between Law and Chaos ala Moorcock. Law enable technology, and there is laser gun and else, in a heroic fantasy world. Chaos enable magic, spell function better where Chaos reigns.
- Also inspired by Conan. Mostly the kind of dark setting, black lotus, etc.
- All new races (already written): Melnibonean-like, and others, but no Tolkien races.
- Classes: GT classes for adventurers, but also non spellcasting D&D classes allowed (fighter, rogue, etc.) although it isn't possible to multiclass between D&D and GT, and only GT classes can have spells and action points.
- Enemies: I got Serpent Kingdom for that; I intended to take the PCs into an empire solely ruled and inhabited by serpent creatures (yuan-ti, etc.).
 

Here's what I'm playing, and what I'd like to be playing:

Playing: Netherworld, a d20 Modern campaign with four players.
During the search for a missing film student, the players discovered the existence of a shadowy cabal of necromancers - after several encounters with the living and undead minions of the cabal, the adventurers have succeeded in rescuing the girl, who is afflicted with a strange illness, and now they must attempt to find a cure. However, the cabal wants to recover the girl, whom they have been using as a test subject in their bizarre experiments.

Meanwhile, the adventurers also came across a CD-ROM containing some mysterious formulae that they believe may be somehow connected to the illness afflicting the girl. They're wrong - one of the necromancers stole the disk from a military contractor working on a top-secret "super-soldier" bioengineering project for the U.S. government, and the security team for the contractor wants the disk back.

This is my tabletop game right now - I tried to start it as a PbP game as well, but the players were either too flaky or too busy, and we never even made it to the first session. :(

Planning stage: Rockin' the Casbah, a d20 Modern mini-game
Algeria, 1956. The French Army, bloodied but unbowed after its defeat in Indochina, now faces another war against insurgents in Algeria. The FLN has been waging a bombing campaign in the cities against the government, the colons (Algerians of European descent), and Algerian Muslims who are seen as "collaborators" with the French - its military arm, the ALN, has been waging war in the hinterlands, attacking farms, mines, and industrial complexes. The brutality on both sides is extreme - attacks by the insurgents are increasingly targetting civilians, including women and children, in the villages and cities, the French soldiers resort to torture and summary execution as routine tactics in their fight agains the FLN, and paramilitary colons have begun their own attacks on their Muslim neighbors.

The player characters will be paratroopers (les paras) from the Legion Etranger assigned to counter-insurgency operations. Adventures may include battling the ALN in the Aures Mountains, protecting SAS workers winning the hearts and minds of the Muslims in the countryside, or rooting out FLN terrorists in the alleys of the Casbah.

I've wanted to try a military roleplaying game for some time, and I've been reading about the Algerian War, so I figured I'd bring the two together. I will probably have to run this as PbP, as this is not something that would appeal to my regular gaming group.

Long Haul, a d20 Modern/Future mini-game
Siberia, 2015. After a decade of stagnation under a succession of increasingly totalitarian rulers, Russia has opened its doors to unbridled capitalism, and the race is on to develop the rich natural resources of this vast land. Getting supplies to the point of production and goods to market requires a means of transportation, and the competition between trucking companies has become fierce as each seeks to dominate its rivals however it can. In a region marked by religous and ethnic strife and forecasts of looming environmental disaster, this cut-throat commercial war in a lawless frontier has taken on a dangerous and often deadly edge. Only the bravest or perhaps foolhardy climb behind the wheels of the big rigs that ply the roads of the wild, wild East.

The players characters are hired to drive a big rig across Siberia in this near-Future mini-campaign. They will encounter unscrupulous busninessmen, radical environmentalists, Muslim rebels, corporate spies, gun-runners, drug smugglers, and other truckers who've turned the long haul into a blood sport. I might run this for my players, but more than likely this will be a PbP game.

Africa Incognita, a Mutants and Masterminds campaign
Africa, 1860. The Dark Continent beckons. This is the fantastic Africa of H. Rider Haggard, C.J. Cutliffe Hyne, P.C. Wren, Rudyard Kipling, and Joseph Conrad.

This will be my next game for my tabletop group - the player characters will be explorers entering the uncharted mountains, jungles, and savannas of a mythic Africa. I'm REALLY looking forward to this one!

I don't know if any of this is inspirational or not - I hope it helps.
 

Would love to play in an Eberron game.

Have a homebrew game of my own, but it needs developing. It may just shift into the Ebberon world.
 

Run: Black Company-style campaign using the d20 Black Company. Not interested in running the Black Company itself as I've read the books sooooo many times I have them memorized. :o But the rules sound neat, from what I've heard, and I think it would be trivial to modify the setting to be familiar yet different.

Play: A 3.5e Birthright Campaign where I've my own "Kingdom" as does a couple of my player friends. I'd love me some court intrigue and high handed nastiness!
 

PJ-Mason said:
Thieves World. A few months from now. :)

Thieves World, but why wait? I have the old TW books and they are as good and useful today as they were back then. I have campaign and character notes from past games, and laminated maps of the city and sewers. I so want to run a TW game, but alas I have no players who want to...... :(
 

Play or Run: Conan. Always wanted to, never have. Never had enough other players who were interested. Never ever had another DM who could do it right.

-The Gneech :cool:
 

GlassJaw said:
Cite the system you would use, general premise, setting, any particular house rules or things you would change, etc. (it doesn't have to necessarily be 3.x or even fantasy)

While I'm pretty happy with the 3.5 game that I'm currently running and the 3.5 game that I'm currently playing in, I'd love to run:

1) A Metamorphosis Alpha style game crossed with The Starlost for it's Earthship Ark layout. Basically, Gamma World type science fantasy about humans, mutants, and androids who live aboard a giant starship after a disaster that mutated some and caused most to lose their knowledge of technology. The starship is a giant colonization vessel miles long with huge divided biosphere compartments that are not necessarily easy to travel between, each containing it's own societies and even life forms. In most cases, they probably don't even realize that they are on a starship. The objective is to travel through the different biosphere pods trying to figure out what's going on, what's gone wrong, and how to fix it. Fixing the problem is a campaign, itself.

Personally, I'd probably use Fudge or maybe Omega World from Dungeon 94 (designed for Gamma World) but I could see it being run with D20 Modern/Future, real Gamma World (including the d20 incarnation), Hero, Gurps, or some other crunchy system if you prefer. Of course you could always dig up the original Metamorphosis Alpha from the 70s from TSR on Ebay if you are wealthy, the Amazing Engine version (Metamorphosis Alpha to Omega, if you want a fully fleshed out startship to use), or the more recent Fast Forward Entertainment revised version (which changes a few important things).

Basically, you need a system that can support Thundarr-like barbarians, mutants (mutated humans, animals, and plants), mental powers, androids, and super science fantasy gadgets that may or may not work properly.

For more ideas, see:

http://www.snowcrest.net/fox/props/STARLOST.jpg
http://www.snowcrest.net/fox/star.html
http://rdushay.home.mindspring.com/Museum/SF/MArevw.html
http://www.rpg-index.com/produktdetail.php?id=1324
http://www.metamorphosisalpha.com/ma2model.html

Basically, you've got a big dungeon in space with a built-in quest (fix the ship and get it back under control). Superscience takes the role of magic while mutant humans, mutant animals, and androids take the place of elves, dwarves, and halflings. Other more savage mutant animals and hostile robots take the role of monsters. It's familiar yet different.

Oh, and whatever you do, don't mention The Starlost to Harlan Ellison, at least not in a positive way...

2) A GI Joe game where the PCs are an elite special forces group drawn from the various services of the military. My idea would be to draw from the GI Joe cartoon show and move it forward into modern times (most of the 80s generation of Joes have retired or moved on into leadership roles), with a threat other than Cobra but light like Cobra and not as serious as real world terrorists.

I'd either use Fudge or a crunchier system like d20 Modern or Hero. C'mon Hasbro. You own both d20 and the GI Joe franchise. You even put out a GI Joe CCG. Where's my licensed GI Joe roleplaying game?
 

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