if you could run or play in ANY campaign RIGHT now...

You know, the part of this threads title that grabs me more is "right now."

Cause, ya know, I'm bored at the moment. The setting and stuff, that's fun and all, but my next games not for two or three more days and I'd be quite happy to play something right now.
 

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Run:

Ivalice homebrew - It's a great little early-steampunk fantasy espionage world and I'm having a good time running it.
Spelljammer - There's always room for 'Jammer.


Play:

Spelljammer - See above. :D
Iron Kingdoms - I'm having a good time in the current IK campaign; another, more true to the now-released source material, might be fun as well.
Conan the RPG - I might like to run this, as well, but playing it would be even better.
OGL Steampunk - My Ivalice uses a lot of this; I'd like to play a campaign using it, too.
 

Hi,

Run:
- Shackled City Adventure Path
- Pirate game using Freeport or Skulls & Bones or both
- Oriental Adventures, wuxia-style


Play:
- Paranoia XP (my friend has it so I hope this happens)
- Feng Shui
- Eberron
- Masks of Nyarlathotep for Call of Cthulhu

Cheers


Richard
 

Patchwork City - A concept a friend and I came up with that was a mixture of Planescape, cyberpunk and Ravenloft. A small demi-plane continually steals slices of urban areas from places around the multiverse, slotting them into the decaying rememants of former thefts. Resources are scarce (all city, so no new food being grown), so new arrivals are assaulted almost immediately for what food and resources they have.

After surviving the initial rush, the players would then spend the rest of the campaign exploring the kind of societies and subcultures that spring up in the completely urban environments, escaping the hunter-packs that rise up out of the sewers and kidnap citydwellers for their mysterious masters, and trying to balance morality against exactly where their next meal is coming from.
 

Working ridiculous hours and going to law school have prevented me from gaming for three years, but if I could, I would want to both run my own homebrew (3.5 now) and also be a player in someone else's game - I don't even care what world, so long as it was 3.5 and was fun.

I like to run either my homebrew or Ravenloft (my version).
 

Play:

The Winner: Eberron


I have two GREAT character ideas. One aimed at plot and character development (my Shifter Urban Ranger/Master Inquisitive/Weretouched Master), the other just a power gaming nightmare with less background and LOTS of bite (A warforged Battle Sorcerer/Dragon Disciple, with a Vow of Poverty).

Coming in second: Midnight

This comes in second because the game I'm playing in will switch to Midnight once we finish this campaign (which I get the feeling will be soon, seriously we just beat the Return to the Tomb of Horrors.... I beat the Vestige nearly single handedily.... there's not much left to do.)

Run:

The Winner: Ravenloft:


I'm finally about to run the Ravenloft game I've been dreaming of since I got the Black Box as a kid, it starts next week, I'm feeling giddy just thinking about it :lol:

Second Place: Warcraft d20

Well my previous Warcraft campaign died a horrible stinking death but I still love the setting and think that its a perfect example of high powered fantasy done well. My campaign will focus on a group of characters seeking the legendary Shadow Orb. Wether the heroes will be members of the Alliance or the Horde is entirely up to the players.

Third Place: Arcana Unearthed

I love Monte's system and I've been picking away making my own setting for it (don't really care much for diamond throne.) I'll likely wait until Arcana Evolved until I put nose to the grindstone on it again though.

Honorable Mention: Record of Lodoss War

Since I started a thread on this subject a while back I've been wanting to try and run a Record of Lodoss war type game. I'm not sure how I'd do it but I'm currently thinking generic classes and a vitality / wound point system will be a nice place to start.
 

Play:

I would like to play ANYTHING. I haven't played a D&D game in years and years. And even then it was only a short adventure. I've been running a campaign for about five years now. Nonetheless, if I could choose a campaign to play it would be Forgotten Realms. Why? I've never played in Forgotten Realms.

Run:

The Greyhawk campaign I'm running right now. But...I'm glad it's nearly over. ;)
 

Hah!

Tsunami said:
I'd like to run, using D&D 3.x (with many house rules and added flavor rules from other books):

The 50 Buried Treasures of the Pirate Lord Carcasse

Beginning: The characters are pulled together by an old dying friend, who gives them the only remaining map of the 50 Buried Treasures of the Pirate Lord Carcasse, spread across the sea on various islands and in various ports. The characters must work their way on many ships voyaging to these strange islands, where hyjinx insue with the native inhabitants, feral monsters, and ingenious traps set up by the Pirate Lord Carcasse himself.

Middle: Soon enough, the characters come upon other adventurering groups, each with their own "only remaining" map of the 50 Buried Treasures of the Pirate Lord Carcasse. Suspicion, alliances, and rivalries abound as the adventurers race after each treasure.

End: Finally, the truth is revealed: the "dying old men" that each adventuring group got their maps from are a guild of immortal wizards. Only thing is that immortality isn't all that it's cracked up to be- in fact, it's boring! So they've created this entire "Pirate Lord Carcasse" legend in order to entertain themselves, sort of like Rat Race. How will the adventurers get their revenge on the guild of nigh-omnipotent geezers?

Tsunami,

Did you steal this from somewhere or make this up? This is brilliant and I would pay big money to see the looks on the players faces if/when they figured out they had been played like cheap fiddles.

~ Old One
 

Hmmm...

Let's See...

Run:

  • Retool Homebrew Using Grim Tales/Black Company Hybrid: I am seriously considering re-working my current Faded Glory homebrew, incorporating many elements of Grim Tales and the new Black Company book. I absolutely love the magic system from the Black Company and am trying to figure out how to marry it up with Grim Tales ;). The PC and DM flexibility of Grim Tales is brilliant, big kudos to Wulf.
  • Grim Tales (Pseudo-Historical): I ran an pseudo-historical Arthurian Britain Grim Tales demo at the MD-VA-DC Game Day and really enjoyed it. It would be interesting to see what a broader, long-term campaign would play like. Other time periods that I think would be fun are - 1st Crusade/Middle East (c. 1098 AD), English Civil War (c. 1644) and 1920 - 1930s Pulp ala Indiana Jones or High Road to China. Real world history with fantastical/hidden elements released by conflict and/or ancient evils.
  • Midnight: 'Nuff said

Play:

  • League of Extraordinary Gentlemen/Grim Tales Hybrid: With Wulf and Piratecat!
  • Over-the-Top Swashbuckling Campaign: Barsoom's "Spooky Pirate Fun"...Tsunami's "Piractical Rat Race" idea..."The Musketeer" (done right :p). Swinging chandeliers and action points galore!
  • Early Black Company: After the Black Company has come raging out of the Shadowgate and the Plain of Glittering Stone and begun to lose its instututional memory, purpose and way. Focused either on recovering the Company's original purpose or preventing the Company from recovering its original purpose.

Lots of great ideas in this thread!

~ Old One
 

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