5E If you had to choose: short rest vs long rest

Would you rather all abilities recover on a short rest or a long rest?

  • Short Rest (All)

    Votes: 6 14.3%
  • Short Rest (Primarily)

    Votes: 19 45.2%
  • Long Rest (All)

    Votes: 17 40.5%

  • Total voters
    42
No, I get that. You run into that issue playing straight warlock. Once you cast a spell, you're down to 1 spell left, and if you use a 2nd spell for offense, then you don't have an escape spell or defensive spell available.
Yes. At least Warlocks get the 1 use before having to think about conservation.
 

vincegetorix

Jewel of the North
I dont if you know Giffyglyph, but he's making a class compendium for each class to port them to long rest recharge, with 1-10th level progression and with more decision point within each class. I think you may like them.

 

Campbell

Relaxed Intensity
I voted primarily short rest, but really what I would want is a game where resource recovery is something that should be actively managed. Rest a little bit get some resources back where you might have to choose between hit points or spells. I want decisions about how to recover after an encounter to have an impact on later success.

I think it is important to have longer term resources, but I would prefer if you had to do more than take a nap to recover them. The way priests in Rune Quest must seek out a holy place to recover spells is the sort of thing I am looking for here.
 
Long Rest Primarily

I think it would make sense for either a select few abilities to recover during a short rest or for a percentage of spell slots to recover during a short rest, but I like the fact that you have to schedule a long rest if you want to be at full capacity.
 

S'mon

Legend
Not really seen an issue running my own Red Hand of Doom 5e game - FR - Red Hand of Doom - it's up to the PCs to try to get rests in, and suffer the consequences when they screw up. Avoiding fights & running away often work, too! Been using standard short rest (which yes is tough in organised dungeons) + 3 day long rest so no LR in dungeons, and limited LR when 'on the clock'.

Of the options I voted mostly SR. Running Mini Six RPG where magic is 1 hour recovery and there is little general attrition I find that works very well for dungeon crawling, so all-SR also fine.
 

THEMNGMNT

Explorer
Personal preference, but I wouldn't make any changes that require a rewrite of classes or systems. I might give the players the option of "spending" a short rest whenever they want, each rest being 5 minutes long, but only allowing two short rests for every long rest. It's a bit gamey, but it gives the players a meaningful choice and puts that choice in their hands.
 

Xeviat

Adventurer
For the barbarian, I'm really liking the PF2 Barbarian who doesn't have uses of rage to manage. Rage lasts a minute, has bonuses and a penalty to AC, and when it ends you're exhausted for a minute and you can't rage for a minute.

Now, a 5E fight won't last a minute, but back to back medium encounters could be stretched over a minute. And an AC penalty (always reckless attacking while raging?) could make barbarians think twice about always raging, but rage is always an option.

I need to sit down and do a side by side with a fighter and see where a good balance point for barbarians if rage was always assumed to be on.
 
For the barbarian, I'm really liking the PF2 Barbarian who doesn't have uses of rage to manage. Rage lasts a minute, has bonuses and a penalty to AC, and when it ends you're exhausted for a minute and you can't rage for a minute.

Now, a 5E fight won't last a minute, but back to back medium encounters could be stretched over a minute. And an AC penalty (always reckless attacking while raging?) could make barbarians think twice about always raging, but rage is always an option.

I need to sit down and do a side by side with a fighter and see where a good balance point for barbarians if rage was always assumed to be on.
Fighters get 2nd wind + higher AC.
Barbarians get to take half damage some fights and have a little more hp.

I'd say a barbarian could always rage and the fighter would still be fairly balanced with him provided the fighter is getting enough short rests.
 

Xeviat

Adventurer
Fighters get 2nd wind + higher AC.
Barbarians get to take half damage some fights and have a little more hp.

I'd say a barbarian could always rage and the fighter would still be fairly balanced with him provided the fighter is getting enough short rests.
Fighter also gets +2 damage with one-handed weapons, or +almost 2 with greatswords, which is equal to the rage bonus in the beginning. I also think the rage damage resistance is typically countered by the use of reckless attack, though reckless attack then boosts damage.

It should be possible to balance them.
 
Fighter also gets +2 damage with one-handed weapons, or +almost 2 with greatswords, which is equal to the rage bonus in the beginning. I also think the rage damage resistance is typically countered by the use of reckless attack, though reckless attack then boosts damage.

It should be possible to balance them.
Yea. That said Barbarian 1 / Fighter X is a pretty impressive build.
 

Garthanos

Arcadian Knight
I dont if you know Giffyglyph, but he's making a class compendium for each class to port them to long rest recharge, with 1-10th level progression and with more decision point within each class. I think you may like them.

has some interesting elements like scaling size factors on some maneuvers for the fighter and the like going on.
 

jeffh

Explorer
The middle option if I absolutely had to choose one, but I'd prefer to leave it as is except for house ruling short rests down from an hour to a deliberately fuzzily defined "few minutes".
 

Advertisement

Top