D&D 5E If you had to choose: short rest vs long rest

Would you rather all abilities recover on a short rest or a long rest?

  • Short Rest (All)

    Votes: 6 14.3%
  • Short Rest (Primarily)

    Votes: 19 45.2%
  • Long Rest (All)

    Votes: 17 40.5%

I assumed such a change would require invocations.

That might be okay, though. I certainly had a lot of fun building warlocks with their invocations.

Ah, if that's your plan then continue on. Most wouldn't want to design invocations for every other caster.
 

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I mean at that point why not just tweak warlock and make everyone play one?
Fighter, Rogue, Monk, Barbarian (change rage to 1/SR), Warlock would make a pretty fun game, IMO, as long as you're generous with allowing new subclasses.
 

Fighter, Rogue, Monk, Barbarian (change rage to 1/SR), Warlock would make a pretty fun game, IMO, as long as you're generous with allowing new subclasses.

IMO, once per SR rage would feel pretty bad.

There's a problem when you only have 1 use of something that phytologically prevents you from using it (especially something defensively powerful) - which basically means the barbarian will rage a lot less as there is less error tolerance in trying to conserve it for when he really needs it.
 

IMO, once per SR rage would feel pretty bad.

There's a problem when you only have 1 use of something that phytologically prevents you from using it (especially something defensively powerful) - which basically means the barbarian will rage a lot less as there is less error tolerance in trying to conserve it for when he really needs it.
Sure, but based on the OP, I'm assuming that the adventure is being set up with short rest opportunities being pretty frequent, so that there's about 1-2 encounters between SR. That makes the need to conserve less pronounced.

Spitballing here, but maybe let the barbarian take a 2nd rage at the cost of one level of exhaustion when the rage ends, and give Barbarians the Tireless ability from the UA Ranger Class Variants?
 

Sure, but based on the OP, I'm assuming that the adventure is being set up with short rest opportunities being pretty frequent, so that there's about 1-2 encounters between SR. That makes the need to conserve less pronounced.

So if there can be sometimes 1 and sometimes 2 encounters between - do you use it on the first encounter always - to ensure you get to use it? Do you wait and sometimes never use it at all in that cycle because there isn't a 2nd encounter. (Assuming the 2nd encounter might be quite a bit harder if there is one?)

Spitballing here, but maybe let the barbarian take a 2nd rage at the cost of one level of exhaustion when the rage ends, and give Barbarians the Tireless ability from the UA Ranger Class Variants?

I find exhaustion to be a poor solution to most everything. Not sure what the tireless ability does.
 

So if there can be sometimes 1 and sometimes 2 encounters between - do you use it on the first encounter always - to ensure you get to use it? Do you wait and sometimes never use it at all in that cycle because there isn't a 2nd encounter. (Assuming the 2nd encounter might be quite a bit harder if there is one?)
I...don't know? I mean, isn't making that decision kind of part of the fun?

I guess a sticking point here is how often should a barbarian be able to rage, in general? I don't really know if there's an agreed upon balance point for that. I've seen some people say barbarians scale poorly at higher tiers and being able to rage every fight would be the proper balance point, and I've seen other people dispute that.

I find exhaustion to be a poor solution to most everything. Not sure what the tireless ability does.
Tireless is basically remove one level of exhaustion once per SR. Exhaustion is not ideal, but I don't how important simulationist rationales for abilities are to the OP.
 

I...don't know? I mean, isn't making that decision kind of part of the fun?

I guess a sticking point here is how often should a barbarian be able to rage, in general? I don't really know if there's an agreed upon balance point for that. I've seen some people say barbarians scale poorly at higher tiers and being able to rage every fight would be the proper balance point, and I've seen other people dispute that.

In long rest style progression it's literally I can use a few until i'm down to 1 and reach super conservation mode. Making super conservation mode be the only way is probably not as much fun for most people


Tireless is basically remove one level of exhaustion once per SR. Exhaustion is not ideal, but I don't how important simulationist rationales for abilities are to the OP.

Oh wow. Perhaps to strong of a mechanic then WOW.
 

In long rest style progression it's literally I can use a few until i'm down to 1 and reach super conservation mode. Making super conservation mode be the only way is probably not as much fun for most people
No, I get that. You run into that issue playing straight warlock. Once you cast a spell, you're down to 1 spell left, and if you use a 2nd spell for offense, then you don't have an escape spell or defensive spell available.

Oh wow. Perhaps to strong of a mechanic then WOW.
Yea, there was a good amount of chatter about how a Ranger 1 dip made Berzerker Barbarian really strong.
 

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