D&D 5E If you use thunderstep but teleport less than 10 feet do you take damage?

So just to clarify your position. According to you I can ready an action to move 20 feet if a thunderous boom begins to happen, but before it reaches me.

No, because you need a perceivable circumstance to happen and to finish before your reaction kicks in. So you could not move away from a fireball explosion, for example, because the explosion would be the perceivable event and it would need to finish for you to use your reaction, and when it finishes, you are already burnt.

HOWEVER, if you were watching for the bright streak from a pointing finger as a triggering event, a DM might let you use it as a trigger since you are basically spending your entire action watching for something perceivable that happens before the explosion ("...and then blossoms with a low roar into an explosion of flame"). Since it's sequential, the bright streak is perceivable and it finishes before the explosion start, so you can use as a trigger to avoid the explosion.

And, as put forward in another answer, it's just the resolution that is sequential, the description is that the target is so much watching for the streak to happen that he is almost already moving when the streak appears. A truly heroic dodge, but you must be sure of what the other guy is going to cast, and you just basically wasted your whole turn to do that. But if a caster is repetitive enough, then he will give chances to his opponents, which again encourages creativeness.

Then if the caster uses Thunder Step I can interrupt because the trigger happened and blithely move out of the way, taking no damage?

If you are watching for the guy to disappear, not if you are watching for the boom. And again, that is taking an incredible chance, but it can pay.
 

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No, because you need a perceivable circumstance to happen and to finish before your reaction kicks in.
There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. If you can do one, you can do the other. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. Every teleport spell, though, does say and imply that it is one effect. You instantly go from one place to another.
So you could not move away from a fireball explosion, for example, because the explosion would be the perceivable event and it would need to finish for you to use your reaction, and when it finishes, you are already burnt.
These are the same as teleporting instantly from one spot to another.
 

I have proven it. Spells affecting interdimensional spells affect teleport. Why is that?

No, spell affect teleportation OR interdimensional travel. Teleport just teleports you in YOUR dimension (actually your space, made of 3 dimensions). It does not make it interdimensional.

You are, you're just crossing it in that dimension.

And which one would that be ? Again, no spell mentions it, so you are inventing things here.

Quote me where it says "It causes teleportation to fail." My book says, "Teleportation and planar travel fail to work in the sphere..." Which is different. It has no effect on the departure point outside of the sphere.

And you are, once more, forgetting half of the sentence, which says that it fails whether what is in the sphere is either the origin OR the destination.

I just quoted it dude. It explicitly says "within the sphere."

NO IT DOES NOT, you are inventing words once more. Show me where the within is:

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I'll be waiting for you to show me where the "within" is.

You're inventing some sort of failure to teleportation outside the sphere.

teleportation fails as a means of magical travel "whether the sphere is the destination or the departure point for such magical travel."

If your destination is IN THE SPHERE, it fails. Full stop, nothing complicated here. It's not a question of casting the spell in the sphere or not. It just that the sphere blocks travel in or out.

It says they cross the distance. It's on you to prove that they don't.

So what is your position now, do you cross the intervening space or not ? Please let me know, because you have said both and neither.

It's separating teleport, which uses extradimensional space to teleport

This is a new one. Again, where does it say so in the spell. Which extradimensional space ? What is it called ? You are inventing things.

, and Rope Trick which creates extradimensional spaces. The category stops ONLY extradimensional effects, be they planar, teleportation or extradimensional spells like Rope Trick.

A title is not a summary not is it a description. Look at the list, nothing ever says that teleportation is extra-dimensional in itself. Otherwise, there would be no need to say "teleportation or extradimensional travel", would it ? It would all be "extradimensional travel". Which proves that teleport is not. Q.E.D.
 

There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly.

There is all the difference in two spells not working the same way and having different descriptions, right...

If you can do one, you can do the other. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere.

It does. It mentions that the thunder occurs SPECIFICALLY after the disappearance. Not the teleportation. Not the reappearance.

Every teleport spell, though, does say and imply that it is one effect. You instantly go from one place to another.

And the thunder explosion is instantaneous too. Prove to me that the teleportation is MORE instantaneous. It's not, and the spell explicitly tells you so.

These are the same as teleporting instantly from one spot to another.

No, because in this case, there is another effect just after the disappearance, IMMEDIATELY after, actually. Very different.
 


No, spell affect teleportation OR interdimensional travel. Teleport just teleports you in YOUR dimension (actually your space, made of 3 dimensions). It does not make it interdimensional.

And which one would that be ? Again, no spell mentions it, so you are inventing things here.
I'm not, but you aren't understanding what is written in the PHB.
And you are, once more, forgetting half of the sentence, which says that it fails whether what is in the sphere is either the origin OR the destination.
That is not what is says. It never says the teleportation fails whether the sphere is the origin or destination. It says it fails WITHIN THE SPHERE whether it's the origin or destination. You are assuming that it fails completely, which is not said or implied in that sentence.
NO IT DOES NOT, you are inventing words once more. Show me where the within is:

View attachment 153834

I'll be waiting for you to show me where the "within" is.
You do know what "in" means, right? It means inside the sphere. Nothing there says or implies that the entire teleportation fails, and everything there says or implies that it only fails in the sphere.
So what is your position now, do you cross the intervening space or not ? Please let me know, because you have said both and neither.
I've said you cross the intervening space only. You cross it via the dimension(as the spells I quoted show) teleport uses to travel. Spells or aspects of spells targeting extradimensional spaces only affect teleport. There's a reason for that, even if you don't want to acknowledge that reason because it wrecks your position.
 

It does. It mentions that the thunder occurs SPECIFICALLY after the disappearance. Not the teleportation. Not the reappearance.
That doesn't say what you think it does. The wording is unfortunate, but it does not say that the teleportation and reappearance are two different effects.

And by the way, if you are correct and they ARE two different effects, that also makes you wrong about the anti-magic sphere. The departure is one effect and the sphere only stops the appearance effect if the destination is in the sphere. ;)
And the thunder explosion is instantaneous too. Prove to me that the teleportation is MORE instantaneous. It's not, and the spell explicitly tells you so.
I don't have to. The teleport happens first, because that effect happens prior to the thunder per RAW. The disappearance requires the teleport to have happened.
 

That is not what is says. It never says the teleportation fails whether the sphere is the origin or destination. It says it fails WITHIN THE SPHERE whether it's the origin or destination. You are assuming that it fails completely, which is not said or implied in that sentence.

You do know what "in" means, right? It means inside the sphere. Nothing there says or implies that the entire teleportation fails, and everything there says or implies that it only fails in the sphere.

I've said you cross the intervening space only. You cross it via the dimension(as the spells I quoted show) teleport uses to travel. Spells or aspects of spells targeting extradimensional spaces only affect teleport. There's a reason for that, even if you don't want to acknowledge that reason because it wrecks your position.
If disappearance and reappearance during a teleport is one and the same effect, then why would the spell not fail if the destination is in the field?
 

If disappearance and reappearance during a teleport is one and the same effect, then why would the spell not fail if the destination is in the field?
Because you are still transiting through the dimension to get to the sphere. Regardless of the word instantly, some very small amount of time must occur between disappearing and reappearing while you transit the dimensional space. It's not perceivably long by the caster or anyone taken along. It's one effect, but the sphere specifically(specific beats general) only stops it from happening in the sphere.
 

Because you are still transiting through the dimension to get to the sphere. Regardless of the word instantly, some very small amount of time must occur between disappearing and reappearing while you transit the dimensional space. It's not perceivably long by the caster or anyone taken along. It's one effect, but the sphere specifically(specific beats general) only stops it from happening in the sphere.
I don't think that's necessarily true, although it's a valid perspective. Curious, though ... based on your interpretation, what is the result of trying to teleport into an anti-magic field?
 

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