OSR If you were going to commit to one clone of older edition D&D going forward, what would it be?

If you were going to commit to one clone of older edition D&D going forward, what would it be?

  • Amazing Swordsmen & Sorcerers of Hyperborea

    Votes: 3 5.6%
  • Labyrinth Lord

    Votes: 2 3.7%
  • Old School Essentials (Basic)

    Votes: 31 57.4%
  • OSRIC

    Votes: 4 7.4%
  • Swords & Wizardry Complete

    Votes: 0 0.0%
  • Swords & Wizardry Core

    Votes: 0 0.0%
  • Swords & Wizardry White Box

    Votes: 1 1.9%
  • White Box: Fantastic Medieval Adventure Game

    Votes: 1 1.9%
  • Other (Answer in comments!)

    Votes: 12 22.2%

  • Poll closed .

TwoSix

Unserious gamer
If it has to be a strict clone, than OSE would definitely win, simply because of the amount of support baseline B/X has.

If "variations on a theme" of older D&D is allowed, some combination of ACKS, Beyond the Wall, WWN, and 13th Age would be my choices.
 

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Orius

Hero
Never been particularly interested in the clones myself. It's like I said over on Dragonsfoot recently, they tend to come off as people's individual house rules for older editions of the game and that's very much a YMMV sort of thing. And WotC does have the originals available as well, though the clones tend to have better clarity and organization.

Right now, I'm favoring 3e though, which pretty much means Pathfinder as a clone, and I'm not a big fan of Pathfinder. PF's main use for me is supplemental material for a 3e game.

OSE doesn't look too bad, as it copies from B/X and has options for making the game something closer to AD&D. As much as I think that the classic D&D game from Moldvay to RC is more complete than AD&D, it does have a few things I don't favor: race as class, cleric casting delayed until level 2, and only 3 alignments. OSE looks like it can function as a hybrid game not dissimilar to what many of us did up until about the mid 90s when 2e was all that was left. I've also taken a look at ACKS because it expands on D&D's domain rules, and that's useful. I also like some of its ideas on campaign and world building, but that material seems harder to port.
 
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Musing Mage

Pondering D&D stuff
I wanted to say OSRIC... but if I'm being honest with myself - if I have to play a clone then OSE all the way. Much as I love AD&D, one thing I've learned is that it takes some doing getting other players into it and committing to the nuance... where OSE is an easy sell and much more new player friendly.

As a forever DM, I've also had more fun playing in an OSE game than I have had playing in any others in a very long time.
 


Egon Spengler

"We eat gods for breakfast!"
Now that there are print-on-demand Rules Cyclopediæ, the only purpose retro-clones serve is their original one — recognizable labels that indicate compatibility with a specific edition of The World's First and Most Popular Fantasy Role-Playing Game, Wink-Wink, Nudge-Nudge, 'Ello-'Ello, Hint-Hint.

But if I had to pick one (and it had to be one of the faithful-ish clones, and BFRPG and Iron Falcon and Dark Dungeons aren't even on the list), I've been pretty happy with Labyrinth Lord. It still has some advantages over OSE, like some truly kickass black-and-white art, a decade and a half of published content, and the superior Mentzerean rules for magic-user spell acquisition.
 
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darjr

I crit!
Apologies, if this is bad form let me know and I’ll delete.

Old School Essentials is half off for about the next 16 hours.
 


haakon1

Adventurer
Choice 1: 3.5e, with adventures and materials imported from Basic, AD&D, 2e, 3e, PF1, and 5e. It’s what I already do, and it’s designed to be able to absorb older sensibilities and of course PF1 is just a branch.

Specifically, I mean only PHB, DMG, LGG, and Monster books. Everything else is banned unless I decide to admit it. That means I have around a half dozen extra feats, 1 extra prestige class, 1 homebrew class variant, all from Splatbook, Unesrthed Arcana, modified PF1, etc.

Choice 2: AD&D 1e, Core Rules. I haven’t run it for 20 years, but it’s good.

Same stipulation on the same Core Rules books only, with selected rules from Unearthed Arcana and maybe Oriental Adventures.
 


Orius

Hero
Hackmaster picks you!

It's the Soviet Russia of RPGs!

Choice 1: 3.5e, with adventures and materials imported from Basic, AD&D, 2e, 3e, PF1, and 5e. It’s what I already do, and it’s designed to be able to absorb older sensibilities and of course PF1 is just a branch.

Specifically, I mean only PHB, DMG, LGG, and Monster books. Everything else is banned unless I decide to admit it. That means I have around a half dozen extra feats, 1 extra prestige class, 1 homebrew class variant, all from Splatbook, Unesrthed Arcana, modified PF1, etc.

That's pretty much how I roll, but I prefer 3.0. The only thing I consider completely better about 3.5 are the skills. Some of the things changed are okay, but I don't see 3.5 as an improvement as a whole.
 

CleverNickName

Limit Break Dancing
... that ACTUAL AD&D 1e is still available (via POD even). So I picked up the three core books, UA, Dungeons of Doom, and Temple of Elemental Evil. I'll look at some of the other suggestions in this thread as well. Thanks, folks!
Staring Star Wars GIF by Disney+


Why retro clone, when you can just retro?
 
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