If you were the GM, would you accept this behavior?

Bob: Let's stop now, those bombs you hid in the goods should be going off any second now.

George: Bombs I hid? I thought you were hiding them!

Bob: Then where are the...?!?

Bob reaches into the back of the van, and pulls back a blanket, revealing a number of explosive devices.

The camera zooms in on a digital readout on one of the devices.

00:03

00:02

00:01

:]
 

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When I first began gaming sure! Because I didn't have backbone and lots of players who were player vs everyone types. After I left my first group. NO!
And I don't care if you had on your sheet and I checked it and I approved it. It is another KODT with the ring of 3 wishes written in small script in the corner on the back of the treasure sheet.
Hiding information from the referee is instant penalty if not total default and automatic win to other side. Of course after having had xp playing with these type people, people wonder how come I don't game as often. Why waste my time when I can better spend it doing crosstitch or chasing the wife around the house.
 

My reply as GM: You know how I didn't notice you wiring explosives in all the goods you sold? Well you didn't notice them wiring all those explosives into the vehicle that just blew up around you. Sorry blokes, you're all dead.

Seriously, if the players did not tell me that they were doing it, and making the appropriate rolls then the action did not take place. Simple.

The Auld Grump
 

Ok Being an occational DM and player with members of the Armed forces I would have to say that the group you were talking about would find that no the bombs did not go off and they had a group of hostile Ex-Special forces out to kill them.

I have played many games and you do not try to pull that on a DM/GM/MM/whatever your calling him.
 

Just wanted to jump in and mention the premise of Twilight 2000 was a sort of mid-apocalypse game. A limited nuclear war, the USSR and the US finally duking it out, etc. The pcs were rag-tag groups of military personnel, so having bombs is qutie believeable in context. I can't speak any further to the situation, for I was not there.
 

Response: "The credits to Fight Club roll. The sergeant turns on the lights and you and your fellow troopers file out of the theater and back to the mess for dinner."
 

Heh. How about this:

PCs to GM: The city blows up cause we planted bombs in the trade goods.
GM to PCs: Hmm. Didn't see that coming. Nice one. Roll Reflex (or whatever Twilight 2K used) to avoid sharpnel and the like from the town.
PCs to GM: Wha? But...but we were away from town!
GM to PCs: You were? Never told me that.....now roll.


Actually, personally, I'd allow it - and then have them all come down with some sort of disease that was running rampant in the city they just visited......

Peterson
 

the Jester said:
Just wanted to jump in and mention the premise of Twilight 2000 was a sort of mid-apocalypse game. A limited nuclear war, the USSR and the US finally duking it out, etc. The pcs were rag-tag groups of military personnel, so having bombs is qutie believeable in context. I can't speak any further to the situation, for I was not there.

Fine, but I don't think that the important focus was whether their actions were realistic according to setting, but rather if the way the players interacted with the DM was acceptable. Right? :) Even if it was a much smaller action than blowing up a city, retroactively telling the DM you've done something and (more serious IMHO) pretending you succeeded is the trouble with this players.
 

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