RangerWickett
Legend
True 20 is great, but it ain't the end all and be all of d20 game design.
I'm just curious, as a general question, if you were designing a d20 system meant to cover multiple genres, what would you do? What sorts of mechanics would you use? The only thing I'm requiring you keep is the concept of success in an action requires you to roll a d20 and, with modifiers, equal or exceed a Difficulty Class. Feel free to fiddle with everything else.
I'm just curious, as a general question, if you were designing a d20 system meant to cover multiple genres, what would you do? What sorts of mechanics would you use? The only thing I'm requiring you keep is the concept of success in an action requires you to roll a d20 and, with modifiers, equal or exceed a Difficulty Class. Feel free to fiddle with everything else.