Just talking about a “build” raises my heckles.
An unfortunately common response that to this day I fundamentally don't understand.
This is because from this mindset, character abilities are the goal, and they don’t matter to the campaign.
What is your reason for drawing this conclusion? I don't see the connection.
If you are not having fun before your “build comes online”, you are more focused on your character sheet than what is happening at the table.
Completely unrelated. I can be enjoying the events at the table, and also separately bored with the mechanical expression of my character. I have had that exact thing happen in multiple different campaigns. Excellent story, fun roleplay, cool people--boring gameplay. I can get all three of the first three things without bothering with all the extra
effort of a TTRPG; if I'm going to play a TTRPG, I want it to be all three of those things AND engaging, worthwhile gameplay too. Otherwise, I could just as easily go do forum RP or various other things that are way easier to do than wrangling a schedule to play D&D.
Instead, focus on reacting to what happens to your character.
I already do that. I want
more than that.
No story worthy of the name is going to play out in a few sessions. That takes weeks, months, maybe years to reach a satisfying conclusion.
I have had multiple characters re-roll their class or multiclass as a response to a character’s development. I usually help the character be effective with magic items or allow them to change their class.
I assume you mean "multiple players".
I dislike design which
depends on the GM giving hand-outs in order to function. I want it to function on its own, and then any GM-player cooperation is extra awesome on top, not bare minimum required to get over the finish line.
All of this reads, to me, like someone who thinks fun has to be "earned". D&D is a roleplaying game. It contains both roleplaying...
and game. The
game should be enjoyable in, of, and for itself,
in addition to the roleplay being enjoyable in, of, and for itself. And because it isn't "some game over here, and totally disconnected unrelated roleplay over there", it should be able to express roleplay
through gaming, and gaming
through roleplay.