I'm currently running a 4e 'sandbox' game which ignores the 4e DMing advice about 10 balanced encounters to level, 10 treasure packets with this distribution of items, etc. Last session the 1st level PCs ran into dozens of 9th level Orc Warrior minions (and ran away). Their next encounter was with 2 1st level brute fire beetles (200 XP, well below standard 500). They seemed to have a great time.
I don't use the DMG skill challenge rules either. While there seems some good advice in the 4e DMG, along with some bad advice, it occurred to me that really, I don't seem to need that book at all. Possible exceptions: The XP table for assigning Quest XP, and page 42 for designing new monsters and threats.
I have a game today and I'm thinking I might as well leave it at home, just bring a copy of page 42. I was wondering if anyone else has had the same experience? It seems a big change from the 1e DMG, which had the combat rules - or even 3e DMG, which still had the magic items in it. Is the DMG redundant? Does a 2-book model work fine these days?
I don't use the DMG skill challenge rules either. While there seems some good advice in the 4e DMG, along with some bad advice, it occurred to me that really, I don't seem to need that book at all. Possible exceptions: The XP table for assigning Quest XP, and page 42 for designing new monsters and threats.
I have a game today and I'm thinking I might as well leave it at home, just bring a copy of page 42. I was wondering if anyone else has had the same experience? It seems a big change from the 1e DMG, which had the combat rules - or even 3e DMG, which still had the magic items in it. Is the DMG redundant? Does a 2-book model work fine these days?