• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IH] Bekath's Progeny


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Haven't had much time to go through it. I did playtest the Villain classes (they were originally slotted for the bestiary) and they are quite a great time saver. NPCs in seconds is right, its so easy to build up a 16th-20th level NPC with these its funny. There looks like there are quite a few options in there and as most have noted the zone rules are spot on. So yeah I'd say it's definitely worth it, but I havent read it all yet. I can let you know again later after having plowed through it if you like.
 

The magic item rules, with everything costing the PC some sort of personal cost, are WONDERFUL. They really get closer to that fantasy ideal of having the sword that is magic and makes you a great warrior, but eventually breaks you. Very good stuff in there.
 

I also purchased it last night but I just need time to read over it. So far I have not been displeased with anything from Monte. Yea there have been a few parts that needed some extra work but so far so good.

Einan - my other friend might back out as I have not heard from him so go ahead and make a character and if he decides to join then we will just haev one more.
 


Here's my character at 3rd level:

[sblock]
Danil Felds
Human Thief 1
Medium Humanoid (human)
Init +3; Senses Listen +7, Spot +7
Languages Common, First Speech
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AC 16, active 6 passive 0
DR: 1d3/magic (leather)
HP 26; reserve 26
Fort +5, Ref +6, Will +5
----------------------------
Spd 30'
Melee dagger +6 (1d4+3 / 19-20)
Ranged crossbow, mw light +6 (1d8 / 19-20) [80]’ or dagger, mw +6 (1d4+3 / 19-20) [10’]
Attack Options Overwhelming Presence (1)
Special Attack +1d6 Sneak Attack
Base Atk +2, Grapple: +2
Base Def +3
----------------------------
Abilities Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 17
SQ Alias (Salacious Deadens), Skill Expertise, Honor of Thieves (DC 23)
Traits Weapon Bond: Dagger (Charisma), City Rat (Face in the Crowd)
Mastery Defense (2), Finesse (1), Social (3)
Feats Devious Manipulator (1), Overwhelming Presence (1), Iron Will
Skills Agility 8 (Balance +13, Escape Artist +11, Tumble +13), Athletics 8 (Climb +8, Jump +10, Swim +8), Robbery 8 (Disable Device +12, Forgery +10, Open Lock +13, Sleight of Hand +13), Social 8 (Bluff +11, Diplomacy +13, Gather Information +11, Intimidate +13), Stealth 8 (Hide +11, Move Silently +11), Theatrics 5 (Disguise +10, Perform +10), Appraise 5 (+7), Knowledge (Silahin) 3 (+5), Knowledge (Swordlands) 3 (+5), Listen 7 (+7), Search 4 (+6), Sense Motive 8 (+10), Spot 7 (+7).
Adventure Gear masterwork daggers (2), daggers (2), masterwork light crossbow, bolts (10), masterwork studded leather armor, masterwork thieves’ tools, caltrops, silk rope (50’), chalk, torch (33 lb: Light Encumbrance)
Other Gear pouches (2), chalk, masterwork flute, adventurer's outfit, crude clothes, plain clothes (3), nice clothes, fine clothes, backpack, bolts (20), bedroll, flask (empty), flint & steel, sack, signal whistle, waterskin, tent
Wealth: 1811 gp, 6 sp, 8 cp
XP: 3300
[/sblock]
 

Elocin,

I'll look over what you've got so far and make a 3rd level character over the weekend and have it up for Monday.

Thanks for the opportunity!

Einan
 

Here's my offering: Gregghor Bearbait, a Berserker 3...

[sblock]
Gregghor Bearbait
Human Berserker 3
Init +6; Senses Listen +1, Spot +1
Languages: Common, Incoherent
----------------------------
AC Active 14, Passive 10
DR: 1d4+1/magic
HP 48 (HD 3d4+38)
Reserve Points 48
Fort +6, Ref +5, Will +4;
----------------------------
Spd 30';
Melee: MW Large Maul +8 (3d6+6/x3) or
Melee: MW Battleaxe +8 (1d8+4/x3) or
Melee: Dagger +7 (1d4+4/19-20) or
Ranged: Javelin +5 (1d6+4/x2/30 ft.)
Attack Options: Chew, bite, gnaw, crush, beat into submission, crush into paste, etc.
Base Atk +3, Grapple +4;
----------------------------
Abilities: Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8.
XP: 3300
Class Features: Berserk Strength, Furious Strike
Traits: Mountain Folk: Tough as Stone, Mighty Build
Feats: Improved Initiative, Armor Mastery 1, Cleave 1
Skills: 24 Ranks: 6 points Athletics Group (Climb +10, Jump +10, Swim +10), Balance +5 (3 ranks), Heal +4 (3 ranks), Hide +5 (3 ranks), Move Silently +5 (3 ranks), Survival +7 (6 ranks)
Martial Weapon Profs: Maul, Greatclub, Battleaxe
Possessions: MW Large Maul (Bonecrusher), MW Battleaxe (Foebiter), 2 daggers, 6 javelins in a quiver at hip, Bearskin cloak, Leather Backpack containing fishhook, flint and steel, grappling hook, 100 ft silk rope, waterskin, several small “good luck” stones, assorted tattoos and scars, necklace of bear claws and teeth
Encumbrance: 74 lbs, Light 100 lbs, Medium 200 lbs, Heavy 300 lbs.
----------------------------
[/sblock]

Gregghor's a hulking brute of a man, covered in tattoos and scars that apparently got him his nickname "Bearbait". His face is a mess, with a bald pate covered in celtic style tattoos and a four clawed slash running from the left side of his forehead to his right cheek and crossing his eyes and nose. He tends to respond to questions in grunts and shrugs, and is slow to anger. Oh, but when he is angry... Beware.

He wears a bearskin cloak over his shoulders and back, with the upper jaw of the bear resting like a helmet on his head. The claws and teeth of the bear hang around his neck. A quiver of javelins hang at his waist and a battleaxe, decorated with feathers and beads is slung across his back. In his hands, leaned against his shoulder like a Louisville Slugger is a massive maul. Aside from his bearskin he wears very little. A hide loincloth, backpack and a small belt pouch make up the remainder of his posessions. He is not a man to accumulate wealth.

Typical Quote: "Humph. Stare long, little man. It will be the last thing you see."
 
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So, can we use our wealth on wealth feats from Mastering Iron Heroes? I might want to get the Manse feat with some followers to staff it. Butler, maid, cooks, that sort of thing.
 

I will be reading Mastering Iron Heroes more this weekend and let you know about the wealth feats but quite frankly I don't see why not.
 

Into the Woods

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