Kae'Yoss said:So if you don't feel like playing, it's not so bad to stay away - which will mean that the others cannot play, often meaning that you have wasted their time (since they may have not agreed to other stuff because of the game) - as it would be to attend?
No way in all the hells.
You see, it is this absolute stuff that I just can't abide.
There comes a point where the player's attendance would render the session a waste of time to the other players. If you already know you've got a headache, had a really bad day at work, or are for whatever reason apt to be annoyed, depressed, snippy, or otherwise notably less than on the ball, I'd prefer you not attend, and allow the rest of us to have a good time doing something else rather than waste our time with a bad gaming session.
For me, having the good time is primary. I don't want you showing up if it means we'll be having a bad time. I can generally manage a last-minute change of plans, I cannot manage to rewind time so that folks get a bad session back again after the fact.
D&D is a group activity, not something that involves only you. It involves people commiting time. If someone can't keep a schedule, he's wasting other people's time, he's showing disrespect. I wouldn't want to have anything to do with such a person.
Yes, but note that respect is supposed to cut both ways - the individual player must respect the group's needs and vice versa.
I went away from several gaming groups because it contained people like that. Not bothering to show up, not saying anything (or only 5 minutes because the game started). I missed many opportunities to do other stuff because I was commiting myself to a game that was later cancelled because of some idiot who didn't feel like playing.
You had a problem with consistent absenteeism. Fine. All I said was that the move to the other end of the scale - absolute intolerance of any absenteeism ("NEVER good enough," and "No way in all the hells," have been the phrases used) - is not any better.