I'm a huge fan of immersive RPing. How about you?

Are you a fan of immersive RPing in role-playing games?



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I want the players to feel that their characters are real, but I do not want them to feel that they *are* their characters. I want to feel that my world is real, but I do not want to pull a Tolkien and spend a whole lifetime on making it so. I want everyone to feel like the game is important and meaningful, but I want them to forget the game and enjoy life when they're not at the table.

In practice, I have a big homebrew setting and I put a lot of work into NPCs and integrating the world's story with the players'. I do not do much in the way of character voices, and I don't touch props/visual aids.

So I guess I would be on the middle of the spectrum.
 

I think the term "immersive roleplaying" is problematic here, because I do all of the things you're talking about without ever "immersing" myself in my character. I'm capable of making the decisions the character would make, without regard for my advantage or disadvantage as a player, without actually "being" or "thinking as" the character. Responding with in-character dialogue isn't the same thing, either - I can speak as my character would without pretending I am the character.

So, I like the kind of gaming you're talking about, but I don't use the same techniques you're talking about.
 


I want the game to have both, but I'm more about the RP than I am the die-rolling. I'd rather a night of all RP and no dice than one of all dice and no RP, but given the option, I want both in a given session. I want conversations in-character, I want recurring NPCs, and I want character goals and backgrounds to come into play.

Even the die-rolling should have some meaning. I have no interest in more than the occasional random encounter or extra-prolonged dungeon crawl, unless it has some bearing on the plot and the goals/activities of the PCs. That's not to say I don't want frequent combat, I just want it to have meaning in the larger picture.
 

Didn't vote. I'm not into immersive roleplaying if that means emotional soap-opera type interactions. I am into puzzles, traps, physical and tactical challenges, if the players are interacting from the characters' point of view.
 

We recently finished a long, deep, plot intensive campaign.

Now we have started a complete no plot - no problem campaign.

The plot of the current game is like the plot of a porno.
 

Not for D&D. For D&D I like a balance between the two. Immersive D&D is best supported with a non-D&D system. For total immersion I turn to World of Darkness 2e and play or run a different game.

Not a fan of hack and slash at all.
 

I voted immersive, as I tend to lean strongly towards it over combat and mechanics. Unknown Armies, Dogs in the Vineyard, Baron Munchausen...good stuff. EXPENSIVE stuff, at last when you play that last one and do it properly, but good stuff.
 

I want some immersion, but if I don't get to roll dice, why am I playing a game and not just telling stories?
Immersion is quite different from simply telling a story. If you're immersed, you don't decide what happens next, or what would thrill the audience; you decide what you're going to do. And life isn't predictable; hence the dice.
 

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