JonnyP71
Explorer
Unless you actively try to nerf you character quite outrageously there really are no pitfalls.... my groups are heavily pro-RP, anti powergame, and use the 4d6 stat generation method and we've had:
- a player roll a best stat of 13 along with 2 stats of 8 - his PC is still alive and well at level 6 and it hasn't hampered his fun.
- a Halfling Beastmaster Ranger
- a Paladin wearing leather amour for 2 levels and only fighting with his fists
- a player refuse his racial stat bonuses because he didn't want to be too powerful (after he rolled 2 15s)
- a Half Orc Bard (!), and a Rock Gnome Bard (!!)
- a Wood Elf Fighter who is Strength based (!)
- players refusing magical weapons because 'their PC would rather fight using a trusted family heirloom'
Just go for whatever floats your boat in terms of class/race combo, pick a nice background, flesh out the character and have fun!
- a player roll a best stat of 13 along with 2 stats of 8 - his PC is still alive and well at level 6 and it hasn't hampered his fun.
- a Halfling Beastmaster Ranger
- a Paladin wearing leather amour for 2 levels and only fighting with his fists
- a player refuse his racial stat bonuses because he didn't want to be too powerful (after he rolled 2 15s)
- a Half Orc Bard (!), and a Rock Gnome Bard (!!)
- a Wood Elf Fighter who is Strength based (!)
- players refusing magical weapons because 'their PC would rather fight using a trusted family heirloom'
Just go for whatever floats your boat in terms of class/race combo, pick a nice background, flesh out the character and have fun!