Dayspire
Explorer
I have little problem with adventurers going for knock-out blows on their enemies. Heck, it makes for great RPG moments. But the one area I do have a problem is how easy it is. The rules state that if the damage you do to someone is enough to kill, you can instead decide to knock them unconscious. At issue for me is ranged weapons (like the crossbow) and area effect attacks (such as fireball).
Remember - this is an intentional attempt to render someone unconscious. This is not an accidental case of the arrow creasing the head of the foe and fortuitously knocking him/her out. I can see this easily enough with a melee weapon (hilt of the sword, etc) - but with a crossbow bolt? Please, tell me why I shouldn't house rule this.*
* Note, that if I were to houserule this, there would be exceptions to the above rule. Someone crafting a "knockout arrow" for the specific purpose of taking their foe alive is an exception I can live with.
Remember - this is an intentional attempt to render someone unconscious. This is not an accidental case of the arrow creasing the head of the foe and fortuitously knocking him/her out. I can see this easily enough with a melee weapon (hilt of the sword, etc) - but with a crossbow bolt? Please, tell me why I shouldn't house rule this.*
* Note, that if I were to houserule this, there would be exceptions to the above rule. Someone crafting a "knockout arrow" for the specific purpose of taking their foe alive is an exception I can live with.