The Shaman
First Post
The symmetry thing is annoying: it's dull, it's rote, and it gets taken to ridiculous extremes (deathless, anyone? 'good' poisons? 'good' ASSASSINS? sheesh!).
That's not the problem; the problem is concepts that have basically no relation outside the metagame, getting lumped together. I'm all for having powers with variable effects (the psion powers have plenty of good examples) - provided that the different effects are related by something in the world, rather than just a quirk of the world's model (aka the rules).buzz said:You should probably avoid systems like HERO or M&M, then. (Base power) + (some special effect) is a tested and valid design choice.
DamionW said:I was considering making my own thread to ask the following question, but as long as this one exists, I'll post it here. In every DnD supplement regarding elements, they make the following associations: Fire element -> Fire energy, Air Element -> Electrical energy, Water element -> Cold Energy, Earth element -> Acid energy, Sonic energy outside of all elements. My question is:
Has anyone found any kind of rational explanation for Earth to be associated with Acid?
Fire is fire, that's obvious
Lightning comes from the sky when the Air element gets excited with energy
Water element opposes Fire element, so Cold energy opposes Fire/heat energy, also the first manifestation of cold energy is condensing water into ice.
So what rationale is there for Earth to be acid? I just don't get that symmetry.
A quick Googling shows minerals and other "earth" stype stuff the source of many acids: cave bacteria producing sulfuric acid, sulfurous acid from the slag created by coal slag mixed with rain water, marcesite and pyrite reacting with water, silicates, etc.DamionW said:Has anyone found any kind of rational explanation for Earth to be associated with Acid?
I see your point, but I guess I still don't see it as problematic. The D&D energy types define the D&D world; the orb spells allow access to those energy types at a potency appropriate to a given spell level. The net game effect of them all is the same (X amount of damage at a given range at spell level Y, but with varying energy types andtheir associated effects), so why not link them by all being orb spells? Seems sensible.Zappo said:That's not the problem; the problem is concepts that have basically no relation outside the metagame, getting lumped together. I'm all for having powers with variable effects (the psion powers have plenty of good examples) - provided that the different effects are related by something in the world, rather than just a quirk of the world's model (aka the rules).
DamionW said:My question is:
Has anyone found any kind of rational explanation for Earth to be associated with Acid?
So what rationale is there for Earth to be acid? I just don't get that symmetry.
Twowolves said:I never liked this either. Cold is not an energy, it's the absence of energy. I always associated to my mind water with acid, cold with air, and force with earth. While I can see the need to have defined "energy" types, I never saw the need to then link them to an "element".
Joshua Dyal said:I'd rather have the option and not use it than want it and not have it.