Twowolves
Explorer
DamionW said:Well, part of the reason I'm asking is I'm developing a 4 Element oriented campaign world, and the clerics are by their nature elemental savants. All the fire spells (arcane or divine) are put on the fire cleric's spell list, all of the cold spells are put on the water list, etc. When I get to Earth however, the acid energy spells just don't sit right next to the Move Earth and Stone Shape type of spells. Earth is rigid and solid. Acid is fluid and caustic, dissolving the very metal that is the strength of the Earth elemental plane. I just don't see the relation.
I did this very thing right before 3rd ed came out, only instead of clerics, I had the 4 elements be the 4 "schools" of magic. I then proceeded to expand my definition for what constituted each element, and thereby added many many more spells. For example, Fire was not just flame and destruction, but also passion and emotion, Air had invisibility and illusion (mirages), Water is everchanging in form, so it had a lot of transmuting spells in it, etc etc.