While a rectangular building will fit a grid at the point where the grid line was started, unless the rooms and walls are drawn using dimensions relating to the grid, they will soon start falling accross the grid squares in irregular places, making partial squares the norm for many areas (particularly narrow spaces). My particular style is intended to increase the realism of the game, which is often missed with the grid-based maps available through most published resources.
Because this seems to be a major concern with at least a couple of you, I think I'll incorporate some drawings based on the grid, but I'd still like to throw in some of my more realistic ones for those who may want that style as well.
Thank you for the great input, and keep it coming!
Because this seems to be a major concern with at least a couple of you, I think I'll incorporate some drawings based on the grid, but I'd still like to throw in some of my more realistic ones for those who may want that style as well.
Thank you for the great input, and keep it coming!