D&D 5E Imagine This: 5E in five easy steps


I would not be happy with starting from 3.x. I have always flet thatthe divergence of high and low saves and BAB was too great at high level and a core problem with the game.

I also feel that the 3.x power curve was too great. 4e's flatter and more linear power prgression is much better.

However, I would be inclined to make the core game flatter than either.

log in or register to remove this ad


My point in bringing it up was to show what you can do with a 3.x style approach once you strip out all the elements that are part of class, spell or other subsystem design.
Aren't you stripping out everything that makes it a "3e-style approach"? What's left? 6 stats and a unified ability bonus table?

Personally, I'd start with something closer to 2e. It's more modular, and not intended to serve as an extensible framework.
Last edited:


But isn't an extensible framework exactly what you need as a core of a modular system. :confused:
Maybe that wasn't the best choice of words. Maybe "integrated" would have been better?

There's an "object-oriented" quality to the 3e framework. Like most object-oriented approaches, it can lead to increased and unnecessary complexity if you're not careful.

There's a more "procedural" approach to pre-3e D&D. Lots of discreet procedures for doing work which aren't derived from a set of base classes.

Epic Threats

An Advertisement