Kelleris
Explorer
EDIT: Some excellent suggestions for names. See post no. 16.
So, what do you think? I like the idea of a serious, good-damage spell castable as an immediate action (the tactical possibilities are tasty), and I thought this would be a cool concept and balancing mechanism.
EDIT: Here's the paradox-proof version -
EDIT: Changed the effect description a little bit to make it less sci-fi. "Coruscating blue" is still the classic color of a temporal anomaly, though.
Kelleris's Antecedent Assailment
Evocation [Force]
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action (and see text)
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
By casting Kelleris's antecedent assailment you invoke a whirling storm of coruscating blue light that manifests as a ray, dealing 1d6 force damage per caster level (max. of 15d6).
Because of the unusual nature of the particles of this ray, Kelleris's antecedent assailment actually strikes before you cast the spell. As a result, you may strike a creature with it as an immediate action, at any point during the round, even if it is not your turn. However, you must take a standard action on your next turn to cast the spell, or suffer temporal backlash.
If for some reason you are unable or unwilling to actually cast Kelleris's antecedent assailment on your next turn, you are stunned for one round as you suffer paradox backlash, unless you succeed on a Fortitude save against your save DC for Kelleris's antecedent assailment. You also lose the prepared spell or spell slot for Kelleris's antecedent assailment, as though you had cast it normally. Any creature damaged by your casting of this spell is also immediately healed by 1d6 points per (your) caster level (max. of 15d6), as the universe attempts to correct for the temporal anomaly. Even if the creature was slain by your spell, this healing can restore the creature from negative hit points. This is not a magical effect; it is an automatic function of the nature of the universe, and cannot be prevents by any means, mortal or divine.
Decreasing the casting time of Kelleris's antecedent assailment, such as by means of the Quicken Spell feat, reduces the casting time proper, and has no effect on the time required to originally invoke the spell.
So, what do you think? I like the idea of a serious, good-damage spell castable as an immediate action (the tactical possibilities are tasty), and I thought this would be a cool concept and balancing mechanism.
EDIT: Here's the paradox-proof version -
Chorn's Antecedent Assailment
Evocation [Force]
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action (and see text)
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
By casting Chorn's antecedent assailment you invoke a whirling storm of coruscating blue light that manifests as a ray, dealing 1d6 force damage per caster level (max. of 15d6).
Because of the unusual nature of the particles of this ray, Chorn's antecedent assailment actually strikes before you cast the spell. As a result, you may strike a creature with it as an immediate action, at any point during the round, even if it is not your turn. However, you must take a standard action on your next turn to cast the spell, or suffer temporal backlash.
If for some reason you are unable or unwilling to actually cast Kelleris's antecedent assailment on your next turn, you are stunned for one round as you suffer paradox backlash, unless you succeed on a Fortitude save against your save DC for Chorn's antecedent assailment. You also lose the prepared spell or spell slot for Kelleris's antecedent assailment, as though you had cast it normally. Any creature damaged by your casting of this spell is also immediately healed by whatever amount of damage the spell dealt, even bringing the creature "back to life" in some cases. This is not a magical effect; it is an automatic function of the nature of the universe, and cannot be prevents by any means, mortal or divine.
Decreasing the casting time of Chorn's antecedent assailment, such as by means of the Quicken Spell feat, reduces the casting time proper, and has no effect on the time required to originally invoke the spell.
The original version of this spell was reputed to have the rare side effect of removing its caster from the timestream. To avert this possibility, a dilligent mage has revised the spell to increase the precision of the automatic paradox-correction.
EDIT: Changed the effect description a little bit to make it less sci-fi. "Coruscating blue" is still the classic color of a temporal anomaly, though.

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