Hypersmurf said:If you aren't using immediate actions, Feather Fall isn't an immediate action, and can be cast while flat-footed. But if you are using immediate actions, Feather Fall is one, and can't.
shmoo2 said:So if a wizard falls into a covered pit trap out of combat he can cast Feather Fall as an immediate action.
If the wizard is bull rushed into the pit before his initiative in round 1 of combat, he is flat-footed and can't cast Feather Fall.
??
shmoo2 said:If the wizard is bull rushed into the pit before his initiative in round 1 of combat, he is flat-footed and can't cast Feather Fall.
??
Christian said:Sure he can--just not until his action. Fortunately, he doesn't start falling until his action comes up (see the rules for multi-round long jumps), so there's no problem ...
I think that if you are having this much trouble coping with moment of perfect mind, you should just ban it. Saves an awful lot of faffing around.Nail said:Right. It's not at all clear when "flat-footedness" starts, except when dealing with combat......and really, there wouldn't be any issues at all, if we didn't have immediate actions tell us they can't be used when flat-footed.
What would the balance issues be if I deleted that limitation from the game? That is: "Immediate Actions *can* be used when flat-footed?" As I see it, such a deletion would mean that anyone with Immediate actions (a spell, a martial adept manuever, etc) would be immune to being flat-footed, as they would use their immediate actions to act, and thus remove the flat-footed condition. (Interestingly, the same trick could apply to free actions when flat-footed!)
So the (house) rule would have to be: "You can use immediate (or free!) actions when flat-footed, but doing so does not remove the flat-footed condition."
.....That seems rather cumbersome. Thoughts?