Quartz
Hero
irdeggman said:In regards to falling (from a trap).
Looking at the rules for "surprise" and "traps".
In a surpise round someone (or something - like the trap) can take a move or standard action).
The trap going off is either a standard or move action (depends on what you end up with) - most are attack rolls or saving throws so they would be a standard action.
That is "setting it off".
For a pit trap the character has to fall. Falling is actually a move action - or actually involves movement. When that movement occurs is a matter of interpretation. But it is entirely reasonable to handle it on the falling character's turn in the initiative.
So surprise round - trap goes off, everyone roll initiative.
On the falling character's turn he "falls".
This is quite good: it allows a nearby character who beats the mage's initiative to try and grab the mage.