blargney the second
blargney the minute's son
Nail, I think that's the point with #1. Warblades get better when they know there's a fight - just look at Battle Clarity.
True.......hmmmmmm.....blargney the second said:Nail, I think that's the point with #1. Warblades get better when they know there's a fight - just look at Battle Clarity.
Nail said:Admit it. The system is just broken here, and there's NO quick patch. :\
Nail said:#1) If I ruled as you've outlined (surprises are handled as surprise rounds), then Blade would not be able to use his Immediate Action manuever outside of combat. That is: "Practically every time he's making a Will save out of combat, he's surprised. Since during the suprirse round he'd be flat-footed, he could not use this manuever to boost his Will save out of combat. That would suck."
The "hiccup" method is the easiest one to live with. It just means that the very beginning of a combat is a strange and confusing time, and I can accept that.Nail said:Conversely, if we do NOT give out-of-combat traps a surprise round, then the system develops a strange "hiccup". Blade is only prohibited from using the manuever at the beginning of combat before he's been able to act normally.
That's what I thought about Immediate actions when I first heard about them. A nice idea that works really horribly in actual play.Nail said:Admit it. The system is just broken here, and there's NO quick patch. :\
mikebr99 said:It's a 1st level alternate class feature in phbII
Mike
blargney the second said:Nail, I think that's the point with #1. Warblades get better when they know there's a fight - just look at Battle Clarity.
Michael Silverbane said:That still leaves the problem that a 3rd level rogue does not actually gain the +1 Dodge bonus from his Trap Sense ability when he sets off a trap that makes an attack roll...
As well as making feather fall somewhat less useful.
Diggus Rex said:They still do. Trap Sense doesnt require an Immediate action.