SteelCoyote
First Post
I've been through the Core books and WotC's FAQ, but still can't get the answer I'm looking for...
Problem:
In order to create a sense of roleplaying's suspension of the mechanics behind the scenes, when my players are in combat, I describe NPC and PC attacks in flavor terms such as: "wild swing", "miss", "deflected by armor", "hit", and "ringing blow" instead of simply stating "22", "19", etc.
This tends to keep the game as something players from previous editions would recognize and enjoy rather than simply reducing it to a purely tactical level like D&D minis.
However, when the player wants to use an Immediate Interrupt like Shield, I'm not sure if I'm required to state the numerical value of the attack, or whether it's OK to simply state that the character has been hit, and it's up to the player to decide whether to use the power or not:
I've been playing it as "You've been hit, do you wish to use Shield or not?" but my player argued that it's not fair to make him decide unless he knows if the power would work and prevent him from taking damage.
I countered that it's the risk inherent in using the power, and if the attack would hit regardless of his expenditure (i.e. the attack was greater than the +4 bonus he'd receive), then at least Shield still grants him the bonus against any other attacks until the end of his next turn.
Question
Since the rules don't explicitly state whether the player must know if the use of an intermediate interrupt would be successful before using it, it seems to come down to a point of etiquette.
To keep with the flavor of the game, and in line with the idea that a character wouldn't know if his use of Shield would work until he tries it, I've been sticking to not telling the players if their interrupts would work before they decide to activate them...
I've been treating Shield the same way I treat the Swordmage's Aegis of Assault immediate reaction: nowhere does it imply that the basic attack granted by the power will always hit. It merely gives the player the chance to make the basic attack.
Likewise, opting to use Shield as your immediate interrupt offers no guarantee of success, just the chance of success (and the benefit that it stays until the end of your next turn).
Is this the correct way to do it?
Problem:
In order to create a sense of roleplaying's suspension of the mechanics behind the scenes, when my players are in combat, I describe NPC and PC attacks in flavor terms such as: "wild swing", "miss", "deflected by armor", "hit", and "ringing blow" instead of simply stating "22", "19", etc.
This tends to keep the game as something players from previous editions would recognize and enjoy rather than simply reducing it to a purely tactical level like D&D minis.
However, when the player wants to use an Immediate Interrupt like Shield, I'm not sure if I'm required to state the numerical value of the attack, or whether it's OK to simply state that the character has been hit, and it's up to the player to decide whether to use the power or not:
Shield
You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks.
Encounter Arcane, Force
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
I've been playing it as "You've been hit, do you wish to use Shield or not?" but my player argued that it's not fair to make him decide unless he knows if the power would work and prevent him from taking damage.
I countered that it's the risk inherent in using the power, and if the attack would hit regardless of his expenditure (i.e. the attack was greater than the +4 bonus he'd receive), then at least Shield still grants him the bonus against any other attacks until the end of his next turn.
Question
Since the rules don't explicitly state whether the player must know if the use of an intermediate interrupt would be successful before using it, it seems to come down to a point of etiquette.
To keep with the flavor of the game, and in line with the idea that a character wouldn't know if his use of Shield would work until he tries it, I've been sticking to not telling the players if their interrupts would work before they decide to activate them...
I've been treating Shield the same way I treat the Swordmage's Aegis of Assault immediate reaction: nowhere does it imply that the basic attack granted by the power will always hit. It merely gives the player the chance to make the basic attack.
Likewise, opting to use Shield as your immediate interrupt offers no guarantee of success, just the chance of success (and the benefit that it stays until the end of your next turn).
Is this the correct way to do it?