Lonely Tylenol
First Post
I almost never have the PC's defences in front of me, and they're subject to change, so I always just say "The creature flicks its tail, loosening a spike that whizzes toward you; I hit 29 vs. AC." The effect of this style is that it's always perfectly clear what the stakes are, and the player remains in control of the effectiveness of the power.
Even if my style didn't lead to this kind of sharing of information across the DM screen, I take it to operate something like the advice on "gotcha" powers in the DMG, which I attempt to follow most of the time. That is to say, if you don't provide the player with enough information to make a decision, you're not letting him make decisions. If an enemy has a power that allows them to make an OA if an opponent shifts, I tell the players. Their job is not to try to guess where the hidden traps in a combat are, but rather to weigh their options and make tactical decisions. Besides, from the fluff side of things, if someone is ready to stab you if you so much as budge, an experienced combatant should spot that and be wary.
So, like those "gotcha" abilities, I prefer to give my players a choice: use Shield now to deflect this blow, or save it for later when you might need it even more.
Even if my style didn't lead to this kind of sharing of information across the DM screen, I take it to operate something like the advice on "gotcha" powers in the DMG, which I attempt to follow most of the time. That is to say, if you don't provide the player with enough information to make a decision, you're not letting him make decisions. If an enemy has a power that allows them to make an OA if an opponent shifts, I tell the players. Their job is not to try to guess where the hidden traps in a combat are, but rather to weigh their options and make tactical decisions. Besides, from the fluff side of things, if someone is ready to stab you if you so much as budge, an experienced combatant should spot that and be wary.
So, like those "gotcha" abilities, I prefer to give my players a choice: use Shield now to deflect this blow, or save it for later when you might need it even more.