green slime said:The only "good slime" is a BIGGER slime!
I sure do miss those old 1e rules where we became psionically endowed in large clumps...
*manifests mass suggestion*
green slime for president!
Hypersmurf said:I doubt the slime would have much trouble eating a hole in the bag, and once it's pierced, all its contents are lost forever.
Green Slime is Not To Be Trifled With.
Out of curiosity... what the hell did he voluntarily jump into a pit full of green slime for?
-Hyp.
Murrdox said:I haven't seen Green Slime in any 3E books.. and I missed this whole "green slime" thing in 2nd edition.
Is green slime mentioned in any 3E books at all? Which ones?
Green Slime: CR 4; A single patch of green slime deals 1d6 points of temporary Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (applying damage to the victim as well). Extreme cold or heat, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal's hardness but not that of wood. It does not harm stone.
daemonslye said:If I understand green slime correctly, the result of a dive
should simply be a bit of added mass to the gloop.
This is for a small "patch" of slime. Full immersion should do
more. Let's say 4d6 per round.
Round 1: Your party sees you dive in and sees bubbles (-4d6Con)
Round 2: More bubbles (-4d6Con)
Round 3: No more bubbles...
~D

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.