Immersion?

When other RPGers use the term immersion, I...

  • Know what they mean, and I value it

    Votes: 33 68.8%
  • Know what they mean, but I don't value it much

    Votes: 10 20.8%
  • Don't get it, but I think I'm missing something

    Votes: 1 2.1%
  • Don't get it, and I think they're confused

    Votes: 4 8.3%

To me, it seems that some RPGers use immersion not to describe a psychological state, but a logical one. For instance, here:
I prefer to understand immersion as a scale that measures the distance between character and player decision making thus that less space->more immersion.
That's not a description of a mental state. It's a characterisation of a similarity relationship between processes taking place in the real world and imagined events occurring in the imagined world of the game.

For me, "immersion" describes a mental state: Oxford Languages, vis Google, gives me "deep mental involvement in something" and that seems about right.

I very often get deeply mentally involved in RPGing, as with any other game: we're having fun, time passes, before you know it it's dark outside.

Immersion in the fiction of the game is a different matter. As GM, that doesn't happen very often: I'm busy making decisions about what scene to frame, how to adjudicate a declared action, etc. I think the game that I find the most immersive, GMing, is Prince Valiant, because it's system is very simple, and resolution and decisions about resolution flow so naturally from the fiction.

As a player, it depends. To become immersed, the actual activity of playing the game has to bring me into the fiction, not sit at right-angles to it (or cross-purposes). For me, the game that I have found most immersive in play is Burning Wheel. I don't have to think in any meta-sort of way, for instance about what adventure the GM has in mind or how should I ration my character's abilities. I can just inhabit my character, and declare actions that flow from who they are and what matters to them.
 

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